When comparing Engine 001 Game Maker vs Blender, the Slant community recommends Blender for most people. In the question“What are the best game engines for beginners and non-programmers?” Blender is ranked 10th while Engine 001 Game Maker is ranked 16th. The most important reason people chose Blender is:
Blender is licensed under the GPL.
Ranked in these QuestionsQuestion Ranking
Pro Easy to use
Engine 001 allows you to get to making games quicker since you aren't putting allot of time into figuring out complicated interfaces.
Pro Light weight
An amazing minimal download size at around 100mb.
Pro Huge built-in 500+ asset library
Tons of objects ready to use to use, as well as support for easily importing your own resources. 3D files are also supported (with a subscription).
Pro Visual scripting
By using pre-build behaviors\actions and more you can 'program' your game by simply 'linking' they in the editor.
Pro Great online community for support
Engine 001 offers a tight-knit community of fellow game designers, asset creators, and just general fans of games, that all come together to assist one another.
Pro Free and open source
Blender is licensed under the GPL.
Pro Python extensibility
Blender embeds Python 3, which can be used to write add-ons, tools, extend the interface, rig characters and automate tasks.
Pro Powerful animation suite
Blender provides a full rigging system, and automates animation by interpolating between keyframe positions.
Pro Wide import and export format support
Support lots of modern 3D formats including DAE and FBX - ideal for game developers.
Pro Supports both low-poly and hi-poly modeling
Pro Has a good rendering engine
Blender runs the Cycles path tracing engine under the hood. Cycles is a very powerful rendering engine capable of full path tracing (light fall off, caustics, volumetrics). It is mostly compatible with OpenCL and CUDA rendering, and is implementing mycropolygon displacement features.
Pro Includes video editing & compositing tools
Blender's node-based compositor has comprehensive video sequencing and post-processing features.
Pro Regular release schedule
Releases are made every ~3 months.
Pro Keyboard shortcuts
Good keyboard shortcuts for everything. Keep your left hand on the keyboard and your right hand on the mouse.
Pro Node based modeling support
Pro It has sculpting and 3D painting features
Although blenders 3d painting and sculpting tools (mostly painting) are not at par with specialized software like Substance painter, z brush, or mari; it is more than capable of getting most jobs done if the user takes the time to learn and understand it.
Pro Coherent and streamlined workflow / internal use logic
The trick with Blender is to get used to its usage philosophy, as it keeps consistent through all the application. Once you get it, every feature or addition is learnt naturally, almost effortlessly.
Pro Very useful for a freelancer.
It offers a round solution (it covers many areas and professional fields) for a freelancer, for free, constantly updated, very polished, and allowing high quality results that clients do require. After some learning, it becomes very useful for professional work.
Con 3D features may not be enough for some users
The 3D capabilities of the engine are a bit limited (for today standards), and some of the times you'll need to work around to create something.
Con Windows only
The editor is Windows only, no OSX or Linux versions are planned.
Con Poor particle system
The Blender particle system can at times be a little limiting and finicky (and buggy) to get working. Even if it can get most straight forward jobs done, it is far from the most advanced system, and could benefit largely from advancements.