When comparing Oxygine vs Adventure Game Studio, the Slant community recommends Oxygine for most people. In the question“What are the best 2D game engines?” Oxygine is ranked 18th while Adventure Game Studio is ranked 23rd. The most important reason people chose Oxygine is:
Most interesting is ability to build C++ Oxygine application for Web via Emscripten. So you write C++ code and it will compile it to HTML5/JS.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Games can be built as HTML5 applications
Most interesting is ability to build C++ Oxygine application for Web via Emscripten. So you write C++ code and it will compile it to HTML5/JS.
Pro Functionality can be extended with a bunch of available extenions
All of them available publicly at github.
- oxygine-movie for playing Theora movies with alpha channel
- oxygine-sound player for ogg sound/music with streaming
- oxygine-freetype library
- oxygine-billing for in-app-purchases on Android/iOS
- oxygine-spine for playing Spine animations
- oxygine-magicparticles for playing particles made with MagicParticles
Pro Will be familiar to users of ActionScript3/Flash API
If you are familiar with ActionScript3/Flash API, then you will find it easy to begin working in Oxygine. Oxygine is much like Flash in C++, as its Event Handling model is very close to that of ActionScript 3 and SceneGraph.
Pro Easy to use C++ API with optional C++11 features
Oxygine is written in C++. It provides easy to use API, which is designed with "do more with less code" philosophy. It uses a managed scenegraph system that takes care of rendering and updates, and provides ability to extend with custom rendering and updates.
Pro Free, open source and cross-platform
Oxygine is a free framework that works on OS X, Windows, Linux, iOS, Android, HTML5. It's licensed under MIT with source code available on GitHub.
Pro Robust
It's very rare to experience bugs with Oxygine.
Pro Allows playing movies with alpha channel
Using oxygine-movie extension for Oxygine you could play in your game any videos encoded with Theora codec.
You movie could have alpha channel and used as simple sprite instead of classic spreadsheet animations.
Pro Allows for flexible contol over draw processes
Pro Fast
Pro Easy to learn tool
Good for newbie game creators. Can be used for prototyping: on several occasions was used to make a demo/experimental version before creating a final commercial product on different engine.
Pro Completely free and open source
AGS is licensed under Artistic License 2.0 and is completely free for use for creating both freeware and commercial games.
Pro Relatively well documented
Besides the manual there are multiple text and video tutorials and code samples written by community.
Pro Used for a number of high-profile commercial releases
Adventure Game Studio has been used to develop games such as "Resonance", "Blackwell" series, "Gemini Rue", "Primordia".
Pro Lots of assets available
An extensive library of game templates and script modules accumulated over years. You can construct a simple game in hours (if you know what you are doing).
Pro Friendly community
An old, big and active community which would support newcomers not only in learning basics of the engine, but can help with every aspect of game making (including art, voice acting, moral support, etc).
Cons
Con Inactive
The project does not seem to be active: there has been no new commit since mid-2019, the Twitter feed for the engine stopped posting news in 2018, and the forum is offline as of May 2021.
Con Little community support
Oxygine is a young framework. It was first released in 2013 and has yet to gather a large community. As of February 2016, the forum had just 123 members.
Con Not many tutorials available
There are not many tutorials available that teach developers on how to make a game with Oxygine from scratch. Because of this, it may be harder to pick it up or to start learning game development by using this engine.
Con Natively supports only 2D
2D only native support, 3D could be supported with plugins though.
Con Uses dated tech
Engine is based on the old technologies, which impose number of limitations and may cause problems on latest systems (level of annoyance varies depending on your priorities).
Con Graphics renderer is a bit dated
Graphics renderer is not well optimized for high-resolution games and complex effects.
Con No visual editor for scripts
You have to actually write all scripts yourself.
Con Development is slow
Further development of the engine is currently slow, done by only few people in their free time.
Con AGS Script isn't as full-featured as other scripting languages
Its own scripting language has lower syntax capabilities compared to modern script languages.
Con Assets cover almost exclusively adventure/quest genre
The features, script functions and game templates are very biased towards adventure/quest genre. The non-adventure games were made in AGS (2D shooters, platformers, turn-based strategies), but their development usually requires to write everything from scratch.
Con Workflow is closely coupled with the editor
Workflow is very tied to the editor and custom file formats, which can cause problems for bigger, more professional projects (interfering with source control, parallel development, automated builds, etc)
