When comparing Adventure Game Studio vs PlayCanvas, the Slant community recommends Adventure Game Studio for most people. In the question“What are the best 2D game engines?” Adventure Game Studio is ranked 23rd while PlayCanvas is ranked 65th. The most important reason people chose Adventure Game Studio is:
Good for newbie game creators. Can be used for prototyping: on several occasions was used to make a demo/experimental version before creating a final commercial product on different engine.
Specs
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Pros
Pro Easy to learn tool
Good for newbie game creators. Can be used for prototyping: on several occasions was used to make a demo/experimental version before creating a final commercial product on different engine.
Pro Completely free and open source
AGS is licensed under Artistic License 2.0 and is completely free for use for creating both freeware and commercial games.
Pro Relatively well documented
Besides the manual there are multiple text and video tutorials and code samples written by community.
Pro Used for a number of high-profile commercial releases
Adventure Game Studio has been used to develop games such as "Resonance", "Blackwell" series, "Gemini Rue", "Primordia".
Pro Lots of assets available
An extensive library of game templates and script modules accumulated over years. You can construct a simple game in hours (if you know what you are doing).
Pro Friendly community
An old, big and active community which would support newcomers not only in learning basics of the engine, but can help with every aspect of game making (including art, voice acting, moral support, etc).
Pro Real-time collaborative online editor tool
PlayCanvas has an online editor that lets you build scenes and work with other people in your team in real-time. This is all done through the web browser without having to install any additional software.
Pro Powerful assets pipeline
Assets and content delivery is very different on a web platform comparing to native. So PlayCanvas challenges best practices to allow developers decide how their content is delivered and in what form.
Async Assets download allows developers to load content as the app goes, instead of asking to download all assets in advance risking users to simply navigate away while staring at loading screens.
Formats for 3D models and textures support covers all the popular tools. And the workflow is as simple as dragging and dropping your files right into the Assets Panel. The cloud will do the rest of the hard work optimizing and converting your files into runtime-friendly and compressed data.
Pro Rendering engine runs on the browser
Has an advanced WebGL renderer that runs in the browser.
Pro Avoids having to download lots of textures for lightmaps
Lightmaps are an efficient way to deliver lighting to your scenes for a long time. But they come with the cost of large textures. PlayCanvas offers a unique solution for a web platform, it renders lightmaps when an app is loading in runtime.
This is faster than downloading MBs of textures. And it's much more convenient: simply switch your light sources to bake, and static models to be lightmapped, and the engine will do the rest.
Pro Friendly and active community
PlayCanvas has Feed as homepage for registered users, listing Dev Logs of other developers. This allows to socialize with other developers like yourself in a twitter-like environment.
More to that, there is also an active forum, where developers help each other to solve their challenges.
Developers of PlayCanvas itself are always looking forward to chat and help the community with any problems that may arise.
Pro Integrated physics engine
PlayCanvas lets users integrate physics in their game rather easily, using the powerful Bullet Physics Engine (ammo.js). Should also be noted that the physics engine is delivered as an optional library, so by default being disabled it does not add any extra download size to your apps.
Pro Has a free tier
Engine is free for projects under 200MB and with no more than 2 people on a team. The free tier has no engine restrictions.
Tools are totally free too. There are no special limiting features behind any paywalls, and free users have all the features as paid users.
There are no royalties associated with publishing your apps and games - you've made them, you own them.
It is free to publish to playcanvas.com as well, just by one click in Editor.
Pro Cross-platform support
PlayCanvas lets you build games that run in mobile, desktop browsers, and native mobile apps. PlayCanvas can even make games that can run inside mobile social media and instant messenger clients like Twitter and WhatsApp.
Pro Small app size
The engine itself weighs just under 150Kb, and it's always challenged to stay small. There is no extra weight that has to be carried with your app, just your assets and scripts in a runtime-friendly compressed form.
This allows users to engage with your content in matter of seconds, and even just under a second on a good connection.
Pro Open source
PlayCanvas is fully open source and is under active development.
Pro Very easy to use
Pro Loads extremely fast
Pro Has hot code reloading
Real-time link between your launched app and the editor allows the developer to preview and play with their scene without needing to refresh the game after every change in the code to see the updated result.
Cons
Con Natively supports only 2D
2D only native support, 3D could be supported with plugins though.
Con Uses dated tech
Engine is based on the old technologies, which impose number of limitations and may cause problems on latest systems (level of annoyance varies depending on your priorities).
Con Graphics renderer is a bit dated
Graphics renderer is not well optimized for high-resolution games and complex effects.
Con No visual editor for scripts
You have to actually write all scripts yourself.
Con Development is slow
Further development of the engine is currently slow, done by only few people in their free time.
Con AGS Script isn't as full-featured as other scripting languages
Its own scripting language has lower syntax capabilities compared to modern script languages.
Con Assets cover almost exclusively adventure/quest genre
The features, script functions and game templates are very biased towards adventure/quest genre. The non-adventure games were made in AGS (2D shooters, platformers, turn-based strategies), but their development usually requires to write everything from scratch.
Con Workflow is closely coupled with the editor
Workflow is very tied to the editor and custom file formats, which can cause problems for bigger, more professional projects (interfering with source control, parallel development, automated builds, etc)
Con Private projects are only available for premium users
The free tier does not support any private projects. Instead, all the code and assets will be hosted openly. While not a problem for open source games and for developers who intend to make an open source game, it can be a deal-breaker for teams who want to keep their code and assets private.
Con No collision offset
Con Not many tutorials
