When comparing CRM32Pro SDK vs ShiVa, the Slant community recommends CRM32Pro SDK for most people. In the question“What are the best 2D game engines?” CRM32Pro SDK is ranked 85th while ShiVa is ranked 88th. The most important reason people chose CRM32Pro SDK is:
EditorDPF: resource editor for managing images, tiles, sprites, sounds, etc. of your game MSTE: tile-based parallax scrolling engine with support to Tiled Qt .TMX files SetupProject: customized configuration system.
Ranked in these QuestionsQuestion Ranking
Pro Great tools included
EditorDPF: resource editor for managing images, tiles, sprites, sounds, etc. of your game
MSTE: tile-based parallax scrolling engine with support to Tiled Qt .TMX files
SetupProject: customized configuration system.
CRM32Pro works on Windows, Linux and MacOS X.
Pro Open source and free
CRM32Pro is licensed under LGPL license with full access to the source code on the website.
Pro Straightforward pricing with capable free option
The free ShiVa Web version is limited to web publication, but otherwise has the same capabilities as the $200 ShiVa Basic. Upgrading to the $1000 ShiVa Advanced brings tools geared toward team development and professional releases, such as integrated SVN support and profiling tools. All versions are royalty-free.
Pro Lua can be used for fast coding and C++ for optimization
All game logic can be scripted in Lua. ShiVa also provides a cross-compiler from Lua to C++, allowing Lua scripts to be further optimized and compiled to native code for performance.
Pro Great support
In addition to the help forum, Basic and Advanced licensees have chat and direct email access to the developers.
Pro Native c++ export
Pro C++ plugin development options
Pro Great performance on mobile
Smaller platform specific executables, native code export, good FPS even for complex scenes. ShiVa has great advanced optimization features, including PVS and LOD, decreasing number of drawcalls even in complex level. Platform specific profiles allow developers to customize size and compression level for textures and test those settings directly in editor. Other engine features, like lightning baking, mesh combining and GPU skinning will boost performance too.
Con Not as beginner friendly
C/C++ skills and general knowledge of SDL and basic game programming is required in order to get all the benefits.
The current version 1.9.2 of ShiVa was released in December 2013. While there is active development on version 2.0, its beta is available only to paid licensees of the current version.
Con ShiVa 2.0 has been worked on for nearly 4 years!
After 4 years of development and promises ShiVa 2.0 has JUST gotten into beta access.
Con High Cost
Costs $200 for the basic version alone, which allows you to publish to any format other than web. The Team/Pro version costs $1000