When comparing Leadwerks Game Engine vs raylib, the Slant community recommends raylib for most people. In the question“What are the best 2D game engines?” raylib is ranked 37th while Leadwerks Game Engine is ranked 78th. The most important reason people chose raylib is:
Very good for begginers who are looking for game FRAMEWORKS.
Specs
Ranked in these QuestionsQuestion Ranking
Pros

Pro Versatile flow diagram script model
Leadwerks's flowgraphs resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish.
Pro Built-in level editor
Has an acceptable 3D map editor that is easy to use.
Pro Handful of Prefabs and Scripts
For example, you take a model (e.g. torch), add a light source to it, add a particle generator (for fire) and save it as a prefab (one file). Then this prefab can be used to add many torches with fire and light.
Pro Simple
Very good for begginers who are looking for game FRAMEWORKS.
Pro Support forum
Though it's a small project, it has a forum on the webpage with helpful content available.
Cons
Con Very buggy
Leadworks is a not complete, it's a work in progress. As such many parts of the engine are clunky, especially the level editor.

Con Documentation and support are limited for non-coders
The flowgraph editor can be used with free script assets to build games without writing any code, but this is not directly intended or encouraged by Leadwerks.
Con Highly misleading advertising
Con Just coding
Lack of an interface, visual help or auto-debugging could make it difficult to use for a complete beginner.
