When comparing FlatRedBall vs SpriteKit, the Slant community recommends SpriteKit for most people. In the question“What are the best 2D game engines?” SpriteKit is ranked 39th while FlatRedBall is ranked 48th. The most important reason people chose SpriteKit is:
Easy to access in Xcode.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Continually improving and open source
Just check the commit frequency on github :)
https://github.com/vchelaru/FlatRedBall/commits/master
Plus Victor takes community input seriously and is known to shift around priorities based on the pressing needs of the community
Pro Very easy to use
Simplifies routine tasks such as adding entities and files to the game, or tuning parameters, via the FRB Editor called Glue
Pro Great community
Very active chat on gitter: https://gitter.im/vchelaru/FlatRedBall
Victor (the creator of the engine) is available throughout the day to answer questions and solve any problems that may arise, along with the rest of the community members who are ready to assist in any way they can.
Pro Extensive documentation
http://flatredball.com/documentation/
Very good documentation not only regarding the API details, but also lots of tutorials covering different aspects of using FRB, either on the code-side or on using any of its tools.
Pro Built-in in Xcode
Easy to access in Xcode.
Pro Awesome performance
One of the most efficient frameworks. If you need to build an iOS game, this is the best solutions.
Cons
Con The editor's UI looks dated
Although functional, doesn't look as flashy as Unity for example, which may put some people off.
Con Restricted in apple ecosystem
This is an Apple technology and its use is restricted to iOS and OSX systems.
