When comparing FlatRedBall vs TIC-80, the Slant community recommends FlatRedBall for most people. In the question“What are the best 2D game engines?” FlatRedBall is ranked 48th while TIC-80 is ranked 53rd. The most important reason people chose FlatRedBall is:
Just check the commit frequency on github :) https://github.com/vchelaru/FlatRedBall/commits/master Plus Victor takes community input seriously and is known to shift around priorities based on the pressing needs of the community
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Continually improving and open source
Just check the commit frequency on github :)
https://github.com/vchelaru/FlatRedBall/commits/master
Plus Victor takes community input seriously and is known to shift around priorities based on the pressing needs of the community
Pro Very easy to use
Simplifies routine tasks such as adding entities and files to the game, or tuning parameters, via the FRB Editor called Glue
Pro Great community
Very active chat on gitter: https://gitter.im/vchelaru/FlatRedBall
Victor (the creator of the engine) is available throughout the day to answer questions and solve any problems that may arise, along with the rest of the community members who are ready to assist in any way they can.
Pro Extensive documentation
http://flatredball.com/documentation/
Very good documentation not only regarding the API details, but also lots of tutorials covering different aspects of using FRB, either on the code-side or on using any of its tools.
Pro Free
Free version already includes most features but a paid version is available.
Pro All tools in one place
The app contains tools for coding, sprite editing, map editing, sfx and music editing.
Pro Many Scripting languages' supported
Use awesome scripting languages like: Lua, Wren, Moonscript, JS, Ruby, etc.
Pro Export
Exports easily to Windows, Windows-XP, mac, Linux and HTML.
Pro Retro-styled and restricted environment
Pixelated Software with a good retro style.
Pro Noob underdog
You can imagine this engine Shiva Lua scripting language making 2d side scrolling Megaman style games a Bandai trademark.
Cons
Con The editor's UI looks dated
Although functional, doesn't look as flashy as Unity for example, which may put some people off.
