When comparing SpriteKit vs Wave, the Slant community recommends Wave for most people. In the question“What are the best 2D game engines?” Wave is ranked 35th while SpriteKit is ranked 61st. The most important reason people chose Wave is:
In addition to online [API documentation](http://waveengine.net/Engine/Documentation), the Wave Engine team provides [tutorials](http://www.indiedb.com/engines/wave-engine/tutorials) via IndieDB, plus [sample projects](https://github.com/WaveEngine/Samples) and "[QuickStarters](https://github.com/WaveEngine/QuickStarters)" via GitHub.
Ranked in these QuestionsQuestion Ranking
Pro Built-in in Xcode
Easy to access in Xcode.
Pro Awesome performance
One of the most efficient frameworks. If you need to build an iOS game, this is the best solutions.
Pro Supports coding in C#, F# and Visual Basic
Wave Engine explicitly supports all three core .Net Platform languages.
Pro Oculus Rift support
The Wave Engine team provides an official, open-source Oculus Rift extension via GitHub.
Con Restricted in apple ecosystem
This is an Apple technology and its use is restricted to iOS and OSX systems.
Con Mandatory splash screen
Games and applications made with Wave Engine must display a splash screen advertising it. No splash-free license option is available.
Con Not many tutorials available
Con Outdated UI
The UI looks like it is from Windows XP days. A refresh is much needed.