When comparing SpriteKit vs CopperCube, the Slant community recommends CopperCube for most people. In the question“What are the best game engines for Virtual Reality development?” CopperCube is ranked 8th while SpriteKit is ranked 13th.
Ranked in these QuestionsQuestion Ranking
Pro Built-in in Xcode
Easy to access in Xcode.
Pro Awesome performance
One of the most efficient frameworks. If you need to build an iOS game, this is the best solutions.
Pro Allows creating 3D apps and games without programming
Pro Good 3D editor
Includes easy to use 3D editor for quickly clicking together 3D games.
Pro Native WebGL support
Can create 3D games as real WebGL apps, running inside websites. Doesn't use a cross compiler, so WebGL apps are small and download quickly.
Pro Good terrain editor
CopperCube includes a terrain editor. Terrain can be drawn with height painting tools directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and for distributing meshes automatically over the terrain.
Pro Available on Steam
CopperCube is available on Steam It was Greenlit.
Pro Exports to irrlicht
It was also written by the founder of irrlicht, although it is not open source.
Pro Easy to learn and to use
Pro Fast prototyping
You can quickly develop an experimental working model of the product (prototype), because the engine gives you access to a lot of prefabs, plugins and settings. And, you can use the visual programming to speed up the process, even if later you have to write code in order to improve the final product.
Pro Oculus Rift support
Supports both DK2 and DK1.
Con Restricted in apple ecosystem
This is an Apple technology and its use is restricted to iOS and OSX systems.