When comparing The Banner Saga vs Wasteland 2, the Slant community recommends Wasteland 2 for most people. In the question“What are the best PC RPGs?” Wasteland 2 is ranked 31st while The Banner Saga is ranked 60th. The most important reason people chose Wasteland 2 is:
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Specs
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Pros
Pro Bleak yet beautiful music score
Composed by Austin Wintory, the musical score is quite beautiful and haunting.
Pro Great hand drawn graphics
The all hand drawn graphics are animated smoothly and are extremely detailed which makes for one heck of a good looking game.
Pro Successful heir to the original game
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Pro Combat is fun
This is a very subjective thing but the combat is well done and it doesn't get old or tedious after so many hours of play. It's reminiscent of XCOM gameplay.
Pro Worldbuilding
Even if the post-apocalyptic world is nothing new, there are ways to go about it and Wastelands present a consistent and believable version of it (for the most part).
Pro Large party size
The game starts out with four user created or pre-made characters that then allows 3 more to be added later in the game for a total of seven. The large party size allows for plenty of player choice and customization of their team, in order to fit anyones play style or particular play scenarios.
Cons
Con Pretty difficult and uneven
The difficulty is sometime uneven with some battles being not to hard after one that was extremely difficult. Couple this with how difficult the game can be even on the easy setting and it is very apparent that the game will take some patience to complete.
Con Giant ridiculous difficulty spike half way through
Con Gameplay feels a bit rigid
While there are a few points where a player can choose to use unintended actions, more often than not a set skill has to be used on set items in order to interact with them. Sadly this leaves little room for experimental gameplay or use of imagination to try for unintended circumstances.