When comparing The Elder Scrolls III: Morrowind vs Beat Cop, the Slant community recommends The Elder Scrolls III: Morrowind for most people. In the question“What are the best low-spec PC games?” The Elder Scrolls III: Morrowind is ranked 25th while Beat Cop is ranked 69th. The most important reason people chose The Elder Scrolls III: Morrowind is:
You don't even have to complete the main story line to get a full game worth of play
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Lost of guilds to join and side quests to do
You don't even have to complete the main story line to get a full game worth of play
Pro Over 20 character classes available for player builds
Users are free to create their character from a pool of 20 different classes, which makes for a wide range of choice into how one wants to roleplay.
Pro Indepth storytelling
Pro Detailed
Pro Gain levels from play
Leveling ones character works through what actions one performs. If a fighter and one fights a lot, they will gain experience in fighting, if a mage and one uses magic a lot one gains experience in magic.
Morrowind is one of the first RPGs to level in this way and is now a staple of the franchise.
Pro Lots of mods available
Mods that equate to full expansions and update the game to modern levels are available
Pro Set in an alien world with Imaginative environments
Pro Deals with relevant issues
Even if it's set 30 years ago, Beat Cop manages to make a statement about issues relevant today. Problems like race, police brutality, and corruption are dealt with with a good dose of satire and introspection. It throws the player into a hostile environment and asks them to make important decisions under extremely high pressure and difficulty where doing something immoral is often seen as the simplest and fastest way of reaching your goals.
The quota-based system is reminiscent of the statistics-based systems many countries employ to measure a cop's performance. This blurs the line between moral and immoral choices. Do you choose to take the high road? Or do you make an immoral choice in order to reach your goals faster? This way, Beat Cop shines a light on the many difficulties policemen have to address every day and the game does so while remaining impartial and without throwing needless accusations around.
Pro Players are required to make meaningful decisions that have meaningful consequences
In order to progress in the game, players have to make a variety of difficult decisions. For example, accepting a bribe may improve your relations with the Mafia but reduce your overall reputation with your fellow police officers. You can choose to play a good cop that plays by the rules, but it's not easy. You can issue tickets even for cars that are not breaking any laws, but those tickets count towards your daily ticket quota. Issuing them may have long-term consequences.
In order to reach their daily goals, the player must make the choice they think will get them closer to it. Whether that is the moral choice or not is entirely up to the player themselves. The right choice will reward the player, the wrong choice however can greatly penalize and set them back.
Pro Perfectly captures the feel of classic cop shows and movies
Beat Cop successfully captures the general feel of '80s shows and movies about cops. It's got all the stereotypes people find and enjoy in those shows and movies. All the cliches make it seem like it's straight out of Miami Vice.
Cons
Con The graphics are dated, but can be modded to a more modern standard with mod packs
Con Shallow hack and slash combat
Combat is a bit basic with no information on enemy health and not much in a way of enemy AI. Bad guys will just go straight for the player and all one can do is hack and slash until all are dead. Over time this become quite boring and annoying as there is really no depth.
Con In-game time management could have been handled a bit better
Five minutes in-game are equivalent to a couple of real-world seconds. This makes time go awfully quickly in Beat Cop. The idea is that time needs to go quickly in order for the player to strategize and think hard about which choices they will make during a single day. This fact is further emphasized by NPCs repeating again and again that you will not be able to complete all of your tasks. The problem is that it's perfectly possible to complete all given tasks in even such a small timeframe.
You have a daily minimum number of tickets you have to write, if you reach double of your daily quota the game will reward you for that. But because in-game time management is poor, it's quite easy to even quadruple your daily quota which seems to not have been predicted by the game creators since the game gives no rewards whatsoever for reaching more than double your ticket quota.