When comparing Ruby vs C++, the Slant community recommends Ruby for most people. In the question“What is the best programming language to learn first?” Ruby is ranked 8th while C++ is ranked 26th. The most important reason people chose Ruby is:
Ruby has a very clean syntax that makes code easier to both read and write than more traditional Object Oriented languages, such as Java. For beginning programmers, this means the focus is on the meaning of the program, where it should be, rather than trying to figure out the meaning of obscure characters. presidents = ["Ford", "Carter", "Reagan", "Bush1", "Clinton", "Bush2"] for ss in 0...presidents.length print ss, ": ", presidents[presidents.length - ss - 1], "\n"; end
Ranked in these QuestionsQuestion Ranking
Pro Clean syntax
Ruby has a very clean syntax that makes code easier to both read and write than more traditional Object Oriented languages, such as Java. For beginning programmers, this means the focus is on the meaning of the program, where it should be, rather than trying to figure out the meaning of obscure characters.
presidents = ["Ford", "Carter", "Reagan", "Bush1", "Clinton", "Bush2"] for ss in 0...presidents.length print ss, ": ", presidents[presidents.length - ss - 1], "\n"; end
Pro A large ecosystem of tools & libraries
Ruby has a large ecosystem of tools and libraries for just about every use. Such as ORMs (Active Record, DatabMapper), Web Application Frameworks(Rails, Sinatra, Volt), Virtualization Orchestration(docker-api, drelict), CLI tools(Thor, Commando), GUI Frameworks(Shoes, FXRuby) and the list goes on. If you can think of it, there is probably a gem for that ( and if not you can create your own and share with the community).
Pro Widely used
Ruby is one of the most popular languages for developing web sites. As a result, there's an abundant amount of documentation, sample code, and libraries available for learning the language and getting your project up and running. The most popular features are just 'gem install' away. Additionally, it is easier to find Ruby jobs because of this.
Pro Hugely object oriented
Object oriented programming is one of the most important concepts in programming.
Pro Ruby on Rails
Lays out an easy to follow and opinionated MVC pattern that teaches best practices through necessity.
Pro Test Driven Development, #1
It's the fore-runner and trend setter for TDD.
Pro Huge language supports most everything
C++ is a large language with an even larger community and following. It has libraries for every kind of task that is possible to do with C++
Pro Powerful memory management
Allows puting large arrays on the "heap" to avoid "stack overflow".
Pro Teaches fundamental OOP
Teaches you to leverage object oriented programming.
Pro Excellent compiler optimization
Both open source compilers (such as Clang and GCC), and proprietary ones (like Intel's and Microsoft's) are very good at analyzing program flow and program optimization. This is mostly due to the widespread usage of C/C++ applications running everything from mobile/desktop/server Operating Systems, to search engines and webserver software, and the demand for performance.
Pro Teaches problem solving
The great STL is the most powerful Data Structure and Algorithms Library. It would benefit you very much in problem solving, your main main way to love programming. The code is much compact compared to Java and C#. No unnecessary classes are in your way; yet when you need classes they are available unlike C. The code runs very fast.
Pro C code can be used in C++ code
Most C code will work as C++
Pro STD is often updated
The functionalities keep growing throughout the years. C++11 gave us a soft type of garbage collecting with the smart pointers.
Pro Best way to understand algorithms
Con Its ecosystem is limited outside of web development
If you're looking to host, generate, manipulate or secure a website, Ruby is your language. There's also some great support here for infrastructure as code work via Chef. However, it just doesn't have the depth and breadth that Python does. Things like native UI development, high performance math, and embedded / small footprint environments are barely supported at all in Ruby-space.
Con Meta-programming causes confusion for new developers
The ability for libraries to open classes and augment them leads to confusion for new developers since it is not clear who injected the functionality into some standard class.
In other words, if two modules decide to modify the same function on the same class can introduce a number of issues. Mainly, the order in which the modules are included matters. Since you more or less can't tell what kind of "helper" functions a module might write into any class, or for that matter, where the helper function was included from, you may sometimes wonder why class X can do Y sometimes but not at other times.
Requiring a library can change the rules of the language. This is very confusing for beginners.
Con More than one way to do it
A problem inspired by Perl. The core API interfaces are bloated. There's at least four different ways to define methods. More is not always better. Sometimes it's just more.
Con Arcane grammar based on Perl
Ruby is too complicated for beginners:
- arcane Perlisms;
- semi-significant whitespace;
- parentheses are not necessary around method arguments, except for sometimes they are;
- control constructs could be elegantly implemented with block like Smalltalk (Instead they're baked into the grammar.);
- verbose block syntax, unless it happens to be the last argument. (proc lamda).
- There are too many exceptional cases and arcane precedence rules.
Con No docstrings
It's hard to access Ruby's documentation from the REPL (irb), unlike Python, Lisp, and Smalltalk which let you ask functions how to use them, which is a great benefit to the beginner, and which also encourages you to document your program as you code it.
Con Does not teach you about data types
Since Ruby is a dynamically typed language, you don't have to learn about data types if you start using Ruby as your first language. Data types being one of the most important concepts in programming. This also will cause trouble in the long run when you will have to (inevitably) learn and work with a statically typed language because you will be forced to learn the type system from scratch.
Con Dynamic type system
Majority of bugs could be resolved with types.
Con Focus on Object-Oriented Programming (OOP)
Focussing on OOP in a beginner stage is an easy and popular plan, but not the best one.
Con Huge language gets in the way of learning
C++ is such an atrociously over-complicated language that its learning curve may get in the way of learning fundamentals. Learning C++ well is a ten-year project, and even experts are frequently surprised by the language.
Con Undefined behavior
Subtle errors can render the entire program "undefined" by the complicated C++ standard. The standard imposes no requirements in such cases. Thus C++ compiler writers are free to ignore the existence of such cases and Bad Things are prone to happen instead. Even experts can't reliably avoid undefined cases in C++, so how can beginners be expected to do so?
Con No two programmers can agree on which 10% subset of C++ to use
C++ is such a huge and complicated language, that programmers have to learn a disciplined subset of it to reliably get anything done. The problem is, no-one can agree on which subset to use and they can't understand each other.
Con Module system is not great
C++ uses the
#include mechanism provided by C. Which unfortunately is a poor way of accessing the API of a library. Some of the reasons why the module system is weak are:
Compile time scalability: The compiler must preprocess every header included in a file, and every header included in those headers. This process must be repeated for every translation unit in the program. As can be imagined, this doesn't scale very well. For each header added you are increasing the compilation time exponentially.
Fragile: modules included are treated as textual imports by the compiler. This causes all sorts of problems since they are subject to any macro definitions in the time of the inclusion. If any of these macro definitions collide with a name in the library it can break the library API .
Con Retains nearly all bad habits of C
Con Complicated types
Con Bugs easily corrupt the memory you need to find them
You can usually get a core dump, but often the call stack gets completely overwritten. Compilers are not even consistent in how they map the binary objects to code.
Con No reflection
C++ objects are frustratingly opaque. This makes debugging especially difficult, something beginners have to do a lot.
Con Painfully slow compilation
Beginners need fast feedback
Con Standard library missing important features
Con Arcane binding rules
Con No way to locate definitions
No modules, just files, and no way to tell where anything came from.
Con Duplicates C features in incompatible ways
Arrays, strings, pointers, etc. have both C and C++ versions. Sometimes the C++ versions are worse. This is more useless trivia beginners have to sort through.