Kami vs Antichamber
When comparing Kami vs Antichamber, the Slant community recommends Antichamber for most people. In the question“What are the best Abstract games on Steam?” Antichamber is ranked 1st while Kami is ranked 8th. The most important reason people chose Antichamber is:
The primary theme to puzzles in Antichamber is that things aren't how they appear. If you walk down a hallway and turn around, you might be in a totally different area. This leads to some incredibly interesting and difficult puzzles, forcing you to think about the world around you in a totally new way.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Challenging but fun puzzles
KAMI's puzzles can be quite challenging but once they have been completed, the player experiences a certain sense of accomplishment.
Pro Impressive graphics/artistic design
There is a nice visual appeal to the graphics, almost like stop motion or actual folding paper.
Pro Simple gameplay
You use your mouse only, the rules are extremely simple.
Pro Brilliant Puzzles
The primary theme to puzzles in Antichamber is that things aren't how they appear. If you walk down a hallway and turn around, you might be in a totally different area. This leads to some incredibly interesting and difficult puzzles, forcing you to think about the world around you in a totally new way.
Pro Unique minimalist visuals
Using stark white halls with glowing colors there is a minimal beauty to Antichamber. One room houses great abstract art which changes depending on which way you are looking at it.
Pro Wise quotes
Pro Lateral thinking
Pro Good for speed running
A great game to put your speed skills to the test! Great for those who love any percent speedruns!
Cons
Con Unable to purchase the full version of the game in one go
This game contains numerous "packs" which cost $1.03 a piece and cannot be purchased in full all at once.
Con Hard
This game gets hard, like really hard, especially considering how simple it is.
Con Lack of story leaves the player wanting
There is not much of a story to be found in the game and what there is is pretty convoluted and has the player asking what even happened by the end of the game.
Con Short for its price
The time to beat the game is well around 7 hours for an average player, and there's not much extra content left after that. In that time the game doesn't exactly go deep in its innovations on the "mind-bending" idea (no gravity flips, just teleportations).
Con Focuses less on its main selling point near middlegame
Near the middle of the game, you get a thing that a lot of the puzzles start to focus on, and the mind-bending puzzles and tricks to the player take more of a backseat as this mechanic changes the game to more of a traditional style of puzzle game. There are still elements of it, but much less of it.
Con Playing it literally hurts my eyes
Good lord the art director ought to have done a better job.