When comparing Audiosurf 2 vs Super Meat Boy, the Slant community recommends Super Meat Boy for most people. In the question“What are the best Colorful games on Steam?” Super Meat Boy is ranked 17th while Audiosurf 2 is ranked 24th. The most important reason people chose Super Meat Boy is:
When you die, you spawn quickly to try again. Many games draw out the death, and have to reload. Super Meat Boy immediately re-spawns you so you waste no time.
Specs
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Pros
Pro New modes added over the original title
There are quite a few new modes included in this game over the original title, which allows for more replayability. Wakeboard is the standout new mode, where players are pulled along and need to collect blocks to fill a grid. There are also developer created modes that offer variations of the core Mono mode.
Pro Soundcloud integration
User can log into Soundcloud to then use music from the service int he game. It is easy to do and offer a vast amount of music.
Pro Play through iteration is fast
When you die, you spawn quickly to try again. Many games draw out the death, and have to reload. Super Meat Boy immediately re-spawns you so you waste no time.
Pro Forgivingly tight controls
The addition of a "run" button adds a lot of depth to levels, keeping the run-jump-repeat loop more interesting. The characters have acceleration as well, which demands finesse.
Pro Large number of levels
This is not a game you are going to complete in an afternoon. With 240 levels scattered across 7 worlds there is a lot to play in the game.
Pro Unique visual style
As is typical of Ed McMillen's games, it looks like nothing else out there. The art style is 2D based but heavily unique with a vector graphics cartoony look.
Cons
Con No way to find leaderboards for track you may want to use
It is not until a musical track is used that one can look at a leaderboard for it. For those that use niche type music it is annoying to have to use the track first to even see if others are playing it.
Con Cut-scenes lack polish
Between the games gameplay are cut-scenes that fill the player in on the evolving story, sadly the artwork and polish for these cut-scenes shows quite a bit that this is an indie game made by two people as they are a bit unrefined.