When comparing Assembly vs Racket, the Slant community recommends Racket for most people. In the question“What is the best programming language to learn first?” Racket is ranked 17th while Assembly is ranked 49th. The most important reason people chose Racket is:
Realm of Racket teaches the big-bang approach for managing world state. It does so by walking the reader through the development of small games. There are few guidebooks that are as useful and entertaining.
Specs
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Pros
Pro Low Level - it's how the computer works
One of the best ways to learn how a computer actually works is to work your way up from lower level abstractions. Assembly, being only a level above machine code, is low enough level to make it clear how the computer is actually performing a computation, including code flow and loops, but high enough level to not be excessively tedious for the type of small projects that a student would do at the beginning of their first programming class. Use of an assembler with macros can stretch this even a bit further.
Pro Naturally creates fast and small programs
Because of its natural syntax and low-level nature, assembly language programs are typically really small and fast.
Unlike other programming languages, in assembly language it is really hard to create a slow and over-bloated program.
Pro You must look into it if you really want to understand what computers do
There is no other way to understand a processor, so dig in.
Pro Useful for embedded systems
A curriculum that involves an embedded component, such as an Arduino or a Raspberry Pi, can encourage students by allowing them to immediately connect their work with 'real systems'. Assembly is the ideal language for getting started with and understanding these devices, and since Assembly can be called from C, the code will still be useful if students move on to C later in the program.
Pro Uniform syntax
Assembly language syntax is relatively uniform, and so there's less room for a student to get confused by obscure characters, or miss some meaning implied by structure, such as with scoping rules, or call-by-name/value/reference semantics. While there may be a lot of mnemonics to look up, most work involves only a very small subset of them.
Pro Realm of Racket is an excellent entry-level guidebook
Realm of Racket teaches the big-bang approach for managing world state. It does so by walking the reader through the development of small games. There are few guidebooks that are as useful and entertaining.
Pro Racket was designed to teach functional programming from the start
Racket is based on Scheme (LISP Family) and is very similar to Clojure. So there are a ton of (). The reason it is easier to learn is that it is not trying to be "Pure" if there is even such a thing in terms of Functional Programming. The great thing about Racket is it has everything included. You get DrRacket for developing programs. You want to add a picture to your software you can insert pictures. If you want to add libraries just open the package manager. The Syntax is an opinion but it really does feel easier to see what is happening since everything is in brackets)
Racket is a really a Programming Language for making Programming Languages. So there are smaller syntax Racket called Student Racket which makes things easier to pick up.
Pro Free resources to Learn
Includes several free online books and great documentation.
Pro Great RPEL IDEA included Dr. Racket
Pro Active community
Racket has an active community of users/developers that makes it easy to get help when needed.
Pro Syntax fits to functional programming
Although syntax is different from that of mainstream languages, S-expressions are a perfect match to functional programming.
Pro Subtly encourages functional programming
Racket makes it inconvenient to pursue imperative habits while encouraging functional programming by Lisps's syntax. For example, the syntax for defining a function is almost the exact same as defining a variable. In addition, Racket has a strong set of higher-order functions built in to the language.
Pro Easily embeddable
Racket is famously embedded in the game engine underlying Naughty Dog's Uncharted and The Last of Us games, because it proved to be so easy to embed.
Cons
Con Difficult learning curve
Starting off as a beginner with assembly language could prove very daunting. I suggest learning a high level language first (e.g. C) to get a good grasp of programming - especially dealing with bits, bytes, numbers, accessing memory with pointers (which is why I suggest C).
Then once that person is comfortable writing C (or whatever high level language) programs, they would find moving to assembler a little less of a "What the hell?!!!" experience.
Con Rarely a requirement or used in professional employment
(except for experts, which will outperform you in assembly language and execution speed on any day of the week, simply because they have full control of the processor.)
Con Not very portable
The instruction set may change depending on what CPU architecture is being used. Also, there will be some differences in implementations due to different assemblers being used, such as with changes in OS.
Con Language for those sadists that like pain
Not recommended as a first language. However, in small doses to show how higher level code is executed, can be of some value. Is also a language that will take a longer time to learn or finish projects with, so usually not for those who are in a hurry to get anything in particular done.