When comparing Assembly vs Lobster, the Slant community recommends Lobster for most people. In the question“What are the best (productivity-enhancing, well-designed, and concise, rather than just popular or time-tested) programming languages?” Lobster is ranked 26th while Assembly is ranked 61st. The most important reason people chose Lobster is:
Unlike Rust doesn't make the programmer jump through hoops, mainly automatic. Does an analysis similar to the Rust borrow checker to infer lifetimes, but makes life easier on the programmer.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Low Level - it's how the computer works
One of the best ways to learn how a computer actually works is to work your way up from lower level abstractions. Assembly, being only a level above machine code, is low enough level to make it clear how the computer is actually performing a computation, including code flow and loops, but high enough level to not be excessively tedious for the type of small projects that a student would do at the beginning of their first programming class. Use of an assembler with macros can stretch this even a bit further.
Pro Naturally creates fast and small programs
Because of its natural syntax and low-level nature, assembly language programs are typically really small and fast.
Unlike other programming languages, in assembly language it is really hard to create a slow and over-bloated program.
Pro You must look into it if you really want to understand what computers do
There is no other way to understand a processor, so dig in.
Pro Useful for embedded systems
A curriculum that involves an embedded component, such as an Arduino or a Raspberry Pi, can encourage students by allowing them to immediately connect their work with 'real systems'. Assembly is the ideal language for getting started with and understanding these devices, and since Assembly can be called from C, the code will still be useful if students move on to C later in the program.
Pro Uniform syntax
Assembly language syntax is relatively uniform, and so there's less room for a student to get confused by obscure characters, or miss some meaning implied by structure, such as with scoping rules, or call-by-name/value/reference semantics. While there may be a lot of mnemonics to look up, most work involves only a very small subset of them.
Pro Compile time reference counting
Unlike Rust doesn't make the programmer jump through hoops, mainly automatic. Does an analysis similar to the Rust borrow checker to infer lifetimes, but makes life easier on the programmer.
Pro Python-esque syntax
There's an audience who loves that.
Pro WebAssembly backend
More options for users.
Pro Inline structs
Structs are allocated in their parent, and come at zero overhead.
Pro Automatic memory management
Better than Rust. No sadism.
Pro Type inference algorithm
Just works. Goes further than most languages in terms of allowing code without types.
Cons

Con Difficult learning curve
Starting off as a beginner with assembly language could prove very daunting. I suggest learning a high level language first (e.g. C) to get a good grasp of programming - especially dealing with bits, bytes, numbers, accessing memory with pointers (which is why I suggest C).
Then once that person is comfortable writing C (or whatever high level language) programs, they would find moving to assembler a little less of a "What the hell?!!!" experience.
Con Rarely a requirement or used in professional employment
(except for experts, which will outperform you in assembly language and execution speed on any day of the week, simply because they have full control of the processor.)
Con Not very portable
The instruction set may change depending on what CPU architecture is being used. Also, there will be some differences in implementations due to different assemblers being used, such as with changes in OS.
Con Language for those sadists that like pain
Not recommended as a first language. However, in small doses to show how higher level code is executed, can be of some value. Is also a language that will take a longer time to learn or finish projects with, so usually not for those who are in a hurry to get anything in particular done.
Con Hyperspecific syntax isn't a good first step to learning other modern languages
Con Small community
Lead doesn't appear to be so ambitious or has a vision to push making more popular.
Con Compile time reference counting not 100%
Around 5% of time, need to escape to runtime reference counting. Working to get the percentage as low as possible.
Con Lobster not yet totally written in Lobster
Core written in C++. Plans to change that, but has been a long time.
Con Python-like syntax, but different use case and domain
Not Python compatible and often significantly different in purpose and use cases.
