When comparing Smalltalk vs JavaScript, the Slant community recommends JavaScript for most people. In the question“What is the best programming language to learn first?” JavaScript is ranked 14th while Smalltalk is ranked 15th. The most important reason people chose JavaScript is:
If you run a web browser you already have JavaScript installed and can get started right away. Modern browsers such as Chrome also have very powerful programming consoles built into them. Aside from the browser console, you can also use online Javascript playgrounds such as JS Bin and JS Fiddle. Even from a tablet.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Environment of live objects
You can modify the system as it's running. You're "swimming with the fish", instead of probing a black box by remote control.
Pro Easy to learn and experiment
Pro Inspector makes objects transparent
Programmers must make detailed mental models of the system they are developing. Bugs usually happen when the mental model does not match the actual system. This is one of the greatest difficulties beginners have because most systems are so opaque. It takes a lot of effort to see what's really going on. But in Smalltalk this is much easier, thanks to the powerful tools included in the environment, like the object inspector.
Pro Superb Integrated Development Environment (IDE)
All tools (Inspector, Browser, Debugger etc.) are written in Smalltalk and are live objects in the environment. All sources are present, so that the tools can easily be studied, changed and experimented with.
The same goes for the other components like the compiler, OS-Integration etc.
Pro Pure and easy object orientation
Smalltalk is one of few languages that are purely object oriented. This provides a solid and easy to understand base on which to learn object oriented programming, the most popular approach to programming.
Pro Elegant syntax fits on a postcard
The syntax was designed to be easy enough for children to learn. Beginners can learn the language rules very quickly and then focus on programming without fighting the syntax at the same time. Things that have to be baked into the grammar in other languages are simple message sends with block arguments in Smalltalk. Expressions have only three precedence levels to worry about.
Pro Agile "interactive" test-driven development
Smalltalk had the original (and still the best) unit test system that inspired it in many other languages (like Java's JUnit). Working with interactive live objects in Smalltalk style TDD makes it easy to teach and learn TDD.
Pro Powerful integrated debugger
You can edit code and swap it in while the program is still running after an exception has already been signaled, or restart from anywhere in the call stack. You can inspect and modify the state of any object. Some Smalltalkers write unit tests and then program exclusively in the debugger.
Pro Internal source code and documentation
You can explore how everything works easily.
Pro Incremental compilation
Smalltalk provides an extremely fast code-compile-run-debug cycle. You don't have to stop and reset the world to tweak your program, since you can compile one method at a time while the environment is still running. This is great for beginners to experiment and prototype ideas.
Pro Inspired many other languages' object systems
Pro Open source
MIT licensed implementations Pharo, Squeak, Cuis & Dolphin
and GPL licensed GnuSmalltalk.
Pro Save and restore virtual machine image
A Smalltalk environment can save the state of a running program and later restore and resume execution. This includes the internal state of live objects, multiple thread stacks, and debugging sessions, making it easier for beginners to take the exact problem to an expert for assistance.
Pro Language uniformity
This leads to a very simple programming model (pure OO) that is still very powerful. A lot of stuff that is hard to implement in other languages is easier in Smalltalk.
Pro Graphical user interface
Beginners are usually stuck making command-line applications in other languages, because GUIs are too hard. Smalltalk GUIs are easy enough to start with.
Pro First-class functions with lexical closures
Also known as "blocks". These objects contain reusable snippets of code and as first-class objects they can be passed as arguments to other methods or blocks and also returned from them. "lexical closures" mean they retain access to the variables in the lexical environment they were written in, that is, in the surrounding code.
Pro It invented a lot of stuff
Smalltalk is the inventor of Just-in-Time compilation and the MVC concept, refactoring through their so-called refactoring browser and it was also one of the first adopters of a language virtual machine, closures, live programming, test driven development, an IDE and the development of GUI`s.
Pro As a first language, almost forces you to learn OO design
Hybrid languages (e.g., Java, C#, C++) make it easy to slip into procedural thinking. Smalltalk's pure OO approach makes it hard not to think in object-oriented terms. In addition, since the entire IDE and runtime components are there in the image for you to browse, you have plenty of examples of good OO design to learn from.
Pro Provides a functional way to interact with objects
Many languages today use object orientation, while the most of them stock on the half way in that perspective.
Smalltalk sees literally everything as an object and this includes things like the classes and primitive data types. There is are zero control structures such as selection and iteration, since all is done by sending messages to objects.
It use a lot of concepts from Lisp in order to provide a nice experience for this pure kind of object orientation.
It provides immutable data structures, closures, anonymous functions and higher order functions, while all those functions are objects. This is what makes Smalltalk so simple, elegant, and easy.
All this counts for Pharo, while other implementations as Amber are probably feature complete to it.
Pro No installation required
If you run a web browser you already have JavaScript installed and can get started right away. Modern browsers such as Chrome also have very powerful programming consoles built into them.
Aside from the browser console, you can also use online Javascript playgrounds such as JS Bin and JS Fiddle. Even from a tablet.
Pro Required for web development
If you are looking to create web projects, you will have to learn Javascript in order to develop the client side code. If you learn the foundations of programming in JavaScript you can reapply that education later in building web applications.
Pro Massive ecosystem
JavaScript has one of the largest programming ecosystems, as shown by the being the most popular language for projects on GitHub. As there are so many projects written in JavaScript there are lots of libraries available to build off of and many of them are written to be easy to use and integrate into other projects.
There are also lots of resources available for learning JavaScript. Other than traditional tutorials, language learning sites such as Codecademy have JavaScript courses. The Mozilla Developer Database also serves as a great resource for learning about the standard libraries built into JavaScript.
Pro Easy to build an application
By using the UI capabilities in HTML and CSS you can develop substantial applications with graphical interfaces more quickly and with less effort than in other languages which would require you to learn a windowing library.
Building a useful application is one of the best ways to learn a new language and because of the low learning curve for creating applications you can create more substatial programs and learn more practical programming priciple faster.
Pro Runs on both the browser and the server
With Node.js, it is now possible to run JavaScript as a web server. This would allow you to be able to create server based applications sooner than would if you had to learn a separate programming language as well for server side code.
As JavaScript is the only language supported by web browsers it puts it in the unique situation of being the only programming language that's available on both the client side and server side.
Pro First-class functions with lexical closures
While certainly not the only language with these features, this pro alone is so powerful that it compensates for most of JavaScript's problems. You'll learn to use closures and higher-order functions well in JavaScript, because you have to. And then you can generalize this knowledge to any other language that has these, and the good ones do.
Pro High demand for JavaScript developers
If you're looking for a career as a developer, JavaScript is the place to focus your attention. There is a huge demand for good developers especially in frameworks such as React and Angular.
Pro Complete dev stack can be run online
With codepen.io and other prototyping tools, you can learn Javascript from a mobile device. You don't even need a computer. It can be learned from an internet cafe or public library.
Pro JSON is native to JS
JSON is arguably a "must-learn". With JS, that's one less additional syntax to learn.
Pro Very good debugger
Has a built in debugger with break points, watches that work on local values, and a console that you can use to edit anything at any time. Both in the browser (eg: Chrome), and server (eg: Nodejs).
Pro Can be very simple (teachable)
By setting a few ground-rules (effectively coding in a subset of JS), JS is one of the simplest languages to learn (requiring very few must-learn prerequisite concepts).
Pro Great tools for development
Flow, JSHint/ESLint, Babel, npm, etc.
Pro Several Platforms to use the web stack and JS to create multi-platform apps
Opens the door to native application development as well as just websites. Use with React Native, Weex or Quasar (Vue), PhoneGap or Cordova, NativeScript... (etc) to build native apps. Use mostly the same code base for multi-platform and web.
Pro Atwood's Law "Any application that can be written in JavaScript, will eventually be written in JavaScript."
May also be a con.
Pro Modern ESNext is far better than the JS of days past
Modern JS has made great strides, and can be targerted to older (or non-standard) browsers using Babel. There are new language constructs that can make programming in JS comfortable.; e.g.: async / await ( <3 ).
Pro Instant gratification
While it's easy to argue that Python will give you 'instant gratification' (while actually ruining your understanding of good programming practices), JavaScript is far better in this regard. Make a small change to a page and it's immediately visible in the browser. You can throw in a JavaScript library like jQuery with minimal fuss.
Pro Speed (most implementations)
JS/ES is in the running for the fastest interpreted language given the optimizations and JIT integration of popular implementations. On the other hand, it fails utterly when compared with compiled (to native or VM code) languages.
Pro Integrates very well with UE4
Coding an immersive 3D game can retain the attention of new programmers. ncsoft/Unreal.js.
Pro Prototype based Object Oriented System
Being object oriented, it supports the predominate and powerful programming approach. Being prototype based, it provides an intuitive approach to OOP. Whereas other popular languages use classes, which focus on thinking in the abstract, Javascript's prototypes allow you to focus on thinking in the concrete.
For example, in a prototypical language, you think of a rectangle, and define it. You now have a rectangle. Let's say you want a red rectangle, you copy the rectangle and give it the property red. Want a blue one? Copy rectangle again give it a blue. Big blue rectangle? Copy blue rectangle and make it big. In a class-based language, first you describe a rectangle, describe a red rectangle as a type of rectangle, describe blue and big blue rectangles, and now that you have described them, you must create instances of them, and only then do you have the rectangles. Essentially: Classes are factories for objects, prototypes are objects themselves, and the latter method was created to be more intuitive, which is particularly advantageous to beginners.
Pro C-like syntax
After learning Javascript, you will feel at home in other languages as C-like syntax is very common.
Pro One of the most underestimated languages
deviously simple in syntax, yet highly powerful in paradigms, this language does not force you to the (actually intrinsically broken) object oriented paradigm, has a healthy dose of functional programming inside, and does not bloat the keyword space. Good javascript is all about structure. Bad javascript is all about lazy hipsters not taking the time to learn 'javascript, the good parts', a must read.
Pro Extremely popular
JavaScript usually tops the lists for most popular languages in use today and rightly so. It's used almost everywhere and it's in high demand, making it very easy to find a job for anyone who knows JavaScript. This helps make it desirable for a first language, as it will often be used in the future.
Pro The most used language in the whole Solar System in amount of scripts/applications
Because it runs in many different environments, it is the most used language in the world.
Cons
Con OO is becoming obsolete
Smalltalk did it best, but the whole paradigm is a poor fit for the expected future multicore processors. Isolated mutable variables with no compile checks is a recipe for race conditions in multithreaded code. Beginners would be better off learning a functional language.
Con Not common
Smalltalk missed an opportunity to become mainstream when its implementations cost $5000 per seat versus $0 open source. New open source implementations (Pharo, Squeak) have minor corporate backers but not yet an IT behemoth. Direct jobs are scarce (but indirectly Smalltalk experience is very well regarded). Online communities are relatively small.
Con Not useful for mobile development
While Smalltalk is very powerful and easy to learn, it doesn't have a well supported mobile distribution, but you'll be spoiled for working in mainstream languages like Java, Swift or Kotlin where jobs are more readily available.
Con Virtual machine in its own isolated world
Smalltalk wants to be the whole OS. While this has tremendous advantages internally, interacting with the world outside the VM is not as easy as pure Smalltalk and must be done via a Foreign Function Interface.
Con Non-standard arithmetic ordering
Since every operation is considered a message sent sent is a specific order, all arithmetic operators have the same precedence. E.g. 2 + 3 x 4 translates to 2 + 3, and the result is multiplied by 4, giving an answer of 24 (instead of the correct answer - 14). Once you are learn this, it can easily handled using brackets, e.g. 2 + (3 x 4), but still a momentary suprise for beginners.
Con Many errors pass silently
JavaScript looks for every possible way to treat the code you write as runnable and is very reluctant to point out likely errors. For example, you have call a function with too many arguments, the extra arguments are simply discarded.
Con Easy to accidentally use globals
If you forget a var
or new
, you can clobber the global scope. For tiny scripts (JavaScript's original use case) globals are great, but for larger applications globals are generally regarded as a Bad Thing. This is because changes to one small part of a program can randomly break things anywhere else. These kinds of bugs are notoriously hard to find.
Con Does not teach you about data types
Since JavaScript is a weakly typed language, you don't have to learn about data types if you start using JavaScript as your first language. Data types being one of the most important concepts in programming. This will also cause trouble in the long run when you will have to (inevitably) learn and work with a strongly or statically typed language because you will be forced to learn the type system from scratch.
Con Weird type coercions
'5' - 1 == 4
, but '5' + 1 == 51
. There are other examples that make even less sense.
Con Complex
JavaScript has a long litany of warts and gotchas. JavaScript will bite you if you're just a wee bit careless. You have to exercise a great deal of caution and awareness. You either have to know the entire 545-page ES6 spec to avoid them all, or use a linter to help restrict you from using the bad parts (and you still have to be familiar with the language), but beginners don't know these things. (Linters are also prone to time-wasting false positives.) This is a significant cognitive burden on even the experienced programmer (as if coding wasn’t hard enough already), but try learning to program in the first place on top of all of this and you'll understand that JavaScript is a terrible choice for the beginner.
Con Easy to fall into bad manners and bad mind structure
It wouldn't consolidate a good mind structure for moving to other languages. Too open.
Con Each browser has its own quirks when executing the same code in some cases
Beginner programmers often make the mistake of coding something, seeing it works in the browser they tested it in, and then scratching their heads when it doesn't work in another browser. Ideally you'd want a language that works consistently across all platforms in order to be able to focus more on the programming and less on the underlying environment. It just takes time away from learning and forces you to spend time figuring out why this worked in browser X but not browser Y.
Con The constant churn of tooling and language
Trying to keep up=javascript fatigue. You won't have time to learn anything else if this is your first language, and you will probably think all programmers are crazy. Plus web assembly may open the door for better alternatives.
Con Very confusing to read
Con The "this" keyword doesn't mean what you think it means
this
is bound to whatever object called the function. Unless you invoke it as a method. Unless you invoke it as a constructor. Unless it's an arrow function.
Con Limited standard library
Much often needed functionality is not in the standard library. (Contrast with Python.) However, there are well established libraries such as Lodash, to fill the gap (however, due to the diverse/fractured ecosystem it may not be clear what library to use).
Con Many tutorials, code, and resources, are structured for older ES5 code
Con Asynchronous coding is not easy for beginners
JavaScript can work synchronously but its current use is mainly around asynchronous instructions, and it's surely not a good way to start learning programming.
Con The `null` and `undefined` objects aren't really objects
Therefore, attempts to call methods on them will fail. This is especially frustrating since these are often returned instead of throwing exceptions. So a failure may appear far away from the actual cause, which makes bugs very hard to find.
Con Array-like objects
Many cases when you should get an Array, you just get an Array-like object instead and none of the Array methods work on it.
Con Fast moving
The language and the web platform move fast these days. this makes it difficult for students as there is a lot of fragmentation and outdated information.
Con Numbers that begin with 0 are assumed octal
This is very surprising for beginners. Especially since 00
through 07
seem to work just fine. And this isn't just for hardcoded numbers. The parseInt()
function has the same problem, but only on some systems.
Con Good tools are pretty much a MUST for new programmers
You really want to be using a good editor (light IDE) and a linter, type checker (e.g.:Flow), etc. until you grok the language. And choosing / setting-up that development environment is it's own learning curve. If taught in a classroom, using a subset of JS with solid tools, there is an argument that JS could be an ideal first language... however, that is a lot of ceremony to protect the new programmer from JS gotchas. But without the tools, JS can be a very painful painful first language (trying to figure out why your code isn't doing what you intended).
Con The language itself is not very appealing to developers.
JS is one of the most dreaded languages as it was designed for the purpose of becoming just an scripting language for a browser. It was never intended to take over as the leading technology in web development, thus the language has been streched past its own capabilities. A beginer should learn something else first, something that is better conceived and refined.
Con Counter-intuitive type conversion
JavaScript is rather inconsistent when dealing with different types. For example, when working with the + operator and two numbers, they will be added, two strings will be concatenated:
3+5; // 8;
"Hello "+"world"; // "Hello world"
When using +
with a string and a non-string operand, the non-string operand is converted to a string and the result is concatenated:
"the answer is "+42; // "the answer is 42"
"this is "+true; // "this is true"
In any other case (except for Date) the operands are converted to numbers and the results are added:
1+true; // = 1+1 = 2;
null+false; // = 0+0 = 0;
Con Fractured ecosystem
Angular, React, Ember, Meteor, Backbone, Knockout, Express, Mithril, Aurelia. The web frameworks pass in and out of fashion too quickly to keep up with. The endless civil wars are becoming tiresome.
Con Has really bad parts you're better off avoiding altogether
But beginners won't know better. And even after you learn, you might have to deal with others' code that uses the bad stuff. JavaScript was originally developed in 10 days. It just wasn't designed that carefully.