When comparing Osmos vs Quell+, the Slant community recommends Quell+ for most people. In the question“What are the best relaxing puzzle games for iOS?” Quell+ is ranked 3rd while Osmos is ranked 10th. The most important reason people chose Quell+ is:
Quell+ takes the extra step to have a very polished presentation. First there are no loading screen, so all menus and levels move along smoothly and have zero wait times in any transition. Second is that there is a very artistic design around each level where in a user navigates menus that are presented as a story one must reveal. The overworld is presented as a bookshelf that contains different years as shelves, each shelf has a selection of levels that have an certain theme, changing with each year selected. Overall it is a unique representation that shows a lot of polish over other casual puzzle games.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great physics engine
Physics play a big role in Osmos where objects have their own gravity and the player needs to adjust and count for how their orb will be effected by their gravity and how to take advantage of it. By using an objects gravity to pull in ones orb they will use less fuel (bubbles) which is a limited resource required for movement.
Pro Great for touchscreen
Osmos has nailed touch controls as the game is completely based around them wherein players touch on their orb in order to have it blast out bubbles in the opposite direction in order to propel oneself in the directions they need to go.
Pro Beautiful visual design
Aesthetic is clear and beautiful. It gives necessary gameplay information in a minimal style that is just pleasant to look at.
Pro Relaxing soundtrack
The music is really soothing and mellow. The loop takes a while to repeat but it doesn't seem to bother me even after multiple repeats.
Pro Polished presentation
Quell+ takes the extra step to have a very polished presentation. First there are no loading screen, so all menus and levels move along smoothly and have zero wait times in any transition. Second is that there is a very artistic design around each level where in a user navigates menus that are presented as a story one must reveal. The overworld is presented as a bookshelf that contains different years as shelves, each shelf has a selection of levels that have an certain theme, changing with each year selected. Overall it is a unique representation that shows a lot of polish over other casual puzzle games.
Pro Superb level design
Though the basis of the game is simple enough, collect all fragments in a level with as little moves as possible, there is quite a bit of good level design that uses a few different elements to make the gameplay challenging. Things like being able to teleport across the board or blocks that appear to block your path once passed over make each level more challenging than the last due to smart level design.
Cons
Con Can be difficult at later levels
Towards the late game Osmos become pretty difficult, which can be frustrating for what is supposed to be a relaxing game.
Con Not a lot of replayability once beaten
Once the game is beaten and all puzzles are solved there is not much reason to revisit the game as there is nothing else left to do, so sadly there is not much replayability once the game is completed.