When comparing MonoDevelop vs GitHub Electron, the Slant community recommends MonoDevelop for most people. In the question“What are the best ways to make a cross-platform application?” MonoDevelop is ranked 2nd while GitHub Electron is ranked 3rd.
Ranked in these QuestionsQuestion Ranking
Pro Starting up this program doesn't take as long as starting Visual Studio windows 98
MonoDevelop is free to download and use.
Pro Relatively low barrier to entry
No need to learn native UI APIs for multiple platforms.
Pro Has a built in packager which allows you to package web apps
the electron packager tool allows you to package your web app for any target platform that you desire, as long as you provide the correct information.
Con No longer supported (deprecated since 2018)
Con Bad formatting
MonoDevelop doesn't offer much in terms of autocompletion and code formatting. Most of the time the automatic formatting that MonoDevelop does is annoying and not really compliant with C# guidelines.
Con The MonoDevelop version that ships with Unity is several versions behind
The version of MonoDevelop that ships with Unity is several versions behind the main MonoDevelop branch. It also gets updated very rarely so any annoying bugs that it may have take a lot of time to get fixed.
Con Extra effort may be required to make things look native on each platform
Con Mobile platforms not supported
According to documentation only Windows, Linux and Mac are supported, no mobile platforms.
Con Looks and feels like an alien
Requires a bit of system memory, and makes applications bulky due to the fact that all your web apps made in electron work in a NodeJS Shell that is basically a web browser displaying your app.