When comparing Intro to Unreal Engine 4 - Udemy vs Learning C++ by Creating Games with UE4 , the Slant community recommends Learning C++ by Creating Games with UE4 for most people. In the question“What are the best resources to learn Unreal Engine 4?” Learning C++ by Creating Games with UE4 is ranked 3rd while Intro to Unreal Engine 4 - Udemy is ranked 4th. The most important reason people chose Learning C++ by Creating Games with UE4 is:
This book is ideal for developers who are looking for an introduction to both C++ and UE4. Set-up is well explained, and concepts are clearly presented using interesting and helpful examples.
Ranked in these QuestionsQuestion Ranking
Pro Well laid out course
Though the course only covers fairly introductory material, it is very well laid out. It follows an intuitive progression, and points out important tips and tricks as new concepts are introduced.
Pro Clear explanations and delivery
The instructor explains everything very well using clear, descriptive examples and occasional humor.
Pro Paced well for a beginner
This book is ideal for developers who are looking for an introduction to both C++ and UE4.
Set-up is well explained, and concepts are clearly presented using interesting and helpful examples.
Pro Great introduction to programming for game development
C++ is a large topic to tackle, which can be overwhelming for beginners looking to learn it for Unreal Engine 4. It's hard to know where to start, and what would specific aspects would be the most beneficial to learn.
This book does a great job of introducing C++ with the immediate goal of applying it to game development with UE4.
Con Very introductory
The course provides less than one hour of content and is very introductory, covering the UI of Unreal Engine 4 and setting up a project.
At $9, it's likely not worth the value for most people.
Con Teaches Unreal Engine 4 secondary to C++
The book is split into two, with the first half teaching C++ and the second half is applying that knowledge to Unreal Engine 4. Though this book is a great introduction to UE4, it has more of an emphasis on teaching C++ so doesn't go too deep into any UE4 concepts/features.
Though published recently (February 2015), it's already becoming outdated. Because EU4 is frequently changing, some of the code provided in the book is no longer accurate.