When comparing Broom Service vs Dead of Winter, the Slant community recommends Dead of Winter for most people. In the question“What are the best scary board games to play around Halloween?” Dead of Winter is ranked 5th while Broom Service is ranked 10th. The most important reason people chose Dead of Winter is:
Dead of Winter is, on the surface, a cooperative game where players work together to survive an apocalypse. However, every game has roughly a 50/50 chance of a hidden traitor mixed in with the players, whose goal includes making all of the other players lose the game. In every game, regardless of the presence of a traitor, the players will also have their own secret objectives, many of which might look suspicious. So, even if you don't have a traitor in the game, if one of your friends seems like they are hoarding food, you're going to start questioning them. This environment of paranoia is extremely enjoyable.
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Pros
Pro Combines risk/reward with strategy
There are two roles for the cards a player will play, Cowardly and Brave. Each turn there can be only one player that gets to be Brave so everyone must try to strategically guess what everyone else will do in order to decide if it is worth the risk of playing the Brave card for more rewards over safely playing a Cowardly card and getting less in that outcome.
Pro Solid components that are designed well
The design of the cards and board are colorful and pleasant and the quality of the cardboard used and wooden pieces feel solid like they will last for years. Overall a nice game to look at and use.
Pro Rules that allow for 2 player
Unlike original Witches Brew game Broom service has an optional 2 player ruleset for those times when there are not enough people for the normal ruleset to be used.
Pro Spreading mistrust amongst your friends
Dead of Winter is, on the surface, a cooperative game where players work together to survive an apocalypse. However, every game has roughly a 50/50 chance of a hidden traitor mixed in with the players, whose goal includes making all of the other players lose the game. In every game, regardless of the presence of a traitor, the players will also have their own secret objectives, many of which might look suspicious. So, even if you don't have a traitor in the game, if one of your friends seems like they are hoarding food, you're going to start questioning them. This environment of paranoia is extremely enjoyable.
Pro Great horror story
One of the core mechanisms of Dead of Winter is the Crossroads card system. These are cards that are read, in secret, by another player while you take your turn. If, during your turn, you take a specific action (maybe searching at the police station, or moving a character), play is interrupted, and a short blurb of story text is read. Then, the players are faced with a choice that has consequences in-game. Do you help out the band of survivors that showed up at your colony, adding more helpless mouths to feed but gaining more workers in the process? Or, do you send them on their way, knowing the chances of survival are grim? It's wonderfully thematic, immersive storytelling that, unlike many other random event systems in games, is directly triggered by the players' actions.
Cons
Con Game board is busy
The board design while colorful is a bit busy in that it may be confusing what some parts of the board are for as specific colors and shapes are important to the gameplay and getting lost in the design can be a detriment to play.
Con Unwinnable for some players
Occasionally through luck of the draw or poor decision making, a player's Secret Objective will become clearly un-achievable, or the achievement of which will lose the game for everyone. When this happens to a non-betrayer mid game it become very frustrating to have to stick it out knowing you cannot share in the win.