When comparing Betrayal at House on the Hill vs Pandemic, the Slant community recommends Pandemic for most people. In the question“What are the best board games?” Pandemic is ranked 1st while Betrayal at House on the Hill is ranked 6th. The most important reason people chose Pandemic is:
When it was first released, Pandemic's co-op gameplay was a pretty unique aspect to boardgames and made for a different and fun experience where either all players won or lost as a team. As the board gaming hobby has grown over the years, fully co-operative games have become an entire genre, and yet Pandemic remains one of the defining examples of the style. With a base game that is consistently difficult--even for veteran players--and an engaging and interesting theme to draw players in, this is a game where working together to achieve victory is almost an art form.
Specs
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Pros
Pro Well written storylines lead to very memorable gameplay experiences
Each of the 50 scenarios are unique and have a gripping story that helps pull you into the game. Whether it's demons, monsters, or rituals that need to be completed, each gameplay session will be filled with new stories and new objectives. Thanks to this, each session memorable in its own way as you won't ever be doing the same thing twice.
Pro Exciting tone shift mid-game
In the beginning, players all work together to explore and search the haunted house, but once the betrayers are revealed in the later sections, the game turns you against one another. This complete shift in tone from co-op exploration to frantic survival is often the most exciting part as everyone's goals suddenly change and your friends are trying to kill you.
Pro Near endless replayability
The "Traitor's Tome" rulebook contains a base of 50 "haunt" scenarios to play through, but you can easily create your own or find more online if you'd like to play more unique or varied games. Even when playing the base game, the sheer amount of variety in nightmarish things (monsters, aliens, ghosts, weird portals) the game throws at you is incredible.
Pro Great for getting your friends into gaming
Overall, this is a great game to help get your friends into board games, even if they are bit reluctant. Each game session usually only lasts about 60 minutes, but manages to pack as much fun in as possible. The suspense of exploration combined with the excitement of the big reveal is an addicting mechanic that works well with many groups. Thanks to this short length and incredible way of drawing people in, this makes it a great game to pick up and play with friends on the spur of the moment.
Pro Not a huge time investment
You can play a whole game from start to finish in about an hour.
Pro Builds anticipation and suspense
Perhaps one person, or even multiple people are forced to switch to Betrayers in the middle of the game. You never know who is going to be affected, what the revealed horror will be, or when it will happen. Additionally, the Betrayers and Investigators often have objectives which are kept secret from one another, so you never know what your opponent's win condition is until it happens. All of this keeps everyone guessing what's going to happen next and how things will play out.
Pro Great expansion that adds to gameplay
The Window's Walk expansion not only adds 50 new haunts, but adds new rooms, cards and opens up the roof for exploration. Overall, it's an excellent addition that expands on the base game and gives you plenty of new content to enjoy.
Pro One of the first games to implement full co-op gameplay, Pandemic remains one of the defining examples of the genre
When it was first released, Pandemic's co-op gameplay was a pretty unique aspect to boardgames and made for a different and fun experience where either all players won or lost as a team. As the board gaming hobby has grown over the years, fully co-operative games have become an entire genre, and yet Pandemic remains one of the defining examples of the style. With a base game that is consistently difficult--even for veteran players--and an engaging and interesting theme to draw players in, this is a game where working together to achieve victory is almost an art form.
Pro Lots of replayability thanks to each playthrough being unique
With multiple player roles (Pilot, Scientist, Doctor, etc) to choose from and the card draw that infects areas at random, each playthrough is an entirely different experience. Pandemic also has multiple expansions adding more player roles and even a traitor mechanic which can turn the game from fully co-op to 1 vs many, adding an additional challenge for the good guys to overcome.
Pro Easy to learn but still provides a challenge
Learning the rules doesn't take long at all, and within a few rounds, most players will be able to pick up what's going on. Even though the general game flow and rules are quick to understand, there is still plenty of nuances to gameplay, little tricks you'll be learning along the way, and plenty of different roles to choose from which allow room for in-depth strategies.
Pro Creates a sense of urgency thanks to the Infection Deck
One of Pandemic's greatest mechanisms is the way the Infection Deck is managed. Each turn players reveal a number of city cards from this deck equal to the current infection level (2-4), this determines where new infections will appear. Players also draw 2 cards each turn from the Player Deck, which has a variable number of Epidemic Cards mixed in based on the difficulty level.
The brilliance of the infection deck is how it interacts with Epidemic cards; when one is drawn from the player deck the Infection Deck's discard pile is shuffled, and then placed on top of the current Infection Deck, making it more likely that cities that have previously had outbreaks will have them again.
This creates a very real sense of urgency as the first draw after an Epidemic Card can often result in outbreaks and a rapidly accelerating spread of diseases.
Pro The different editions/expansions stay true to the Pandemic experience yet offer something fresh each time
For example, in Pandemic Iberia, your movement is much more limited therefore you have to invest in building railways and the diseases cannot be cured, only researched. They will continue to infect even after being researched. Each expansion is easy to pick up and play as it offers something new while keeping the base game familiar.
Cons
Con The mechanics aren't the best
The mechanics for things like movement and fighting occasionally break down or don't make sense in certain Haunts.
For movement, there are two cases where the mechanics break down. In most cases, it's very obvious where you're supposed to go and it ends up being a simplistic point A to point B course. This takes all the fun or guesswork out of plotting the optimal path. On the other hand, sometimes reaching your goal is impossible because of layouts which makes fulfilling an objective difficult or downright impossible. In both cases, movement feels unexciting.
When fighting, some abilities are rather complex, so time is taken out of the game to explain the mechanics to everyone. This ruins immersion for everyone and it can feel like there is more explaining than actual action.
Con Some Haunts are very unbalanced
Due to how the house is gradually discovered in the first phase of the game, it is possible for either the Betrayer or the Investigators to not have access to the tiles they need to win the game at the start of the second phase. Sometimes the Betrayers will be at a disadvantage, and sometimes the Investigators. It's an issue that effects both sides about the same.
Con Players may feel disadvantaged at times
There is a huge variety in the horrors revealed, and some work better than others after a large portion of the house has been discovered. Others work best in small, enclosed quarters. For example, a creature suddenly crawling through the walls works best in the small quarters, whereas it wouldn't be so much of a threat in a larger open area. Due to things like this, the scenario can sometimes often feel unfair for one side or the other - either the Betrayer or the Investigators will have a huge disadvantage.
Con Not appropriate for children
Some of the more complicated scenarios can be quite confusing, and the game is relatively slow paced, so it may not be fun for kids. As it's a horror game, some of the themes (monsters, cannibalism, demonic rituals) are not appropriate for young children.
Con Game relies very heavily on the players buying into the theme
This is a game that does best only if the players really buy into the theme of exploring the haunted house. Since cards are read aloud and acted out a bit (creepy voices highly encouraged), events and haunts in particular benefit from this extra bit of immersion. If this seems like a Pro to you, then great, Betrayal is your kind of game, but if not, then it can get stale quickly and its flaws are made even more apparent.
Con Can suffer from Alpha-gamer / quarterbacking issues
Due to the nature of co-op games like Pandemic, a strong willed or loud player can end up dictating everyone else's turns for them, especially in situations where there are clearly better decisions to be made. This can lead some people to feel like they aren't actually 'playing' so much as being told what to do.
Con Won't appeal to competitive PvP players
Everyone works together in Pandemic, so there is no dominating or crushing your opponents in this game. This may not appeal to some competitive gamers who would prefer to play games that allow them to best other players.
Con Difficult
Pandemic is a pretty difficult game, there will be a lot of losses compared to wins. Though when there is a win it does feel righteously earned.