When comparing Mansions of Madness vs Ghost Stories, the Slant community recommends Ghost Stories for most people. In the question“What are the best co-op board games that work best with 4 players?” Ghost Stories is ranked 1st while Mansions of Madness is ranked 7th. The most important reason people chose Ghost Stories is:
From the start the game feels stacked against your team, which is on purpose as it gives a feeling of impending doom and destruction. The game is a balancing act of what to do each turn as the team tries to fend of the ghosts which leads to never quite feeling like you are winning.
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Pros
Pro Deep RPG immersion
The win condition for the game is basically to get out of the house alive. Any other scenario where one does not get out they either die or go insane, which is what plays into the immersion of this game, it is more about story and experiencing what it has to offer than "winning".
Pro Lots of replayability
The base game comes with 5 scenarios that include 3 different endings each. Add to the fact that the scenario is built based on a series of multiple choice questions before setup, means no 2 games will be the same.
Also there are many expansions available which with many more scenarios.
Pro Amazing board tiles
The house (or cave or wilderness) tiles are made of thick card stock with some beautiful artwork.
Pro RPG experience with the ease of a single session board game
Like all of the Arkham Horror games this pulls in all of the familiar characters and antagonists from Lovecraft's mythos. Unlike the others however it's less about running around closing portals as fast as you can and more about investigating a single scenario in a series of pre-configured locations. It does require a sort of "DM" that the other players play against but it helps that person with the convoluted stuff and lets them enjoy the game as much as the other players.
Pro Excellent story mechanic
One of the few games that can get one involved as a character dealing with a continually challenging and unveiling storyline. A competent keeper (DM) is a must, though.
Pro Gives a sense of impending doom
From the start the game feels stacked against your team, which is on purpose as it gives a feeling of impending doom and destruction. The game is a balancing act of what to do each turn as the team tries to fend of the ghosts which leads to never quite feeling like you are winning.
Pro Designed well with beautiful artwork that exemplifies the horror theme
All of the pieces of the game are colorful and have much attention to detail.
Pro Expansions available that extend gameplay
Ghost Stories offers two expansions (there was a third but it was limited and not available anymore) called White Moon and Black Secret that extend the gameplay for users that would like to add more complex elements to the gameplay or are just looking for a different experience within the same theme and world.
Pro Quality construction to the game that feels very solid
All of the cardboard components have a nice weight to them and a glossy finish over the art.
Cons
Con Player elimination leaves people out of the fun
This may upset some people.
Con Long set up and play time
Be prepared to spend long hours on this bad boy. Each scenario must be laid out exactly how the book states or you could potentially break the game.
Con Does not always result in a great experience
Depending on how many players there are, the scenario chosen and the full understanding of the game held by the players the game can often result in a non functioning experience. There are many moving parts here and they do not always congeal into a working game.
Con The rule book is really poorly written
Unlike most Anotine Bauza games, the rule book for Ghost Stories is pretty terrible. This means that, unless you're learning the game from somebody already familiar with it, the first few games will probably be a slog of constantly consulting the rules.
A game like this, which uses symbology heavily, should also come with some quick reference sheets.
Con Difficult to win
The game is pretty difficult to beat, especially if played with a group of casual players that are not extremely familiar with the game and its rules of which are difficult to understand and may take a few watches of Youtube videos to really understand all the mechanics of play.