When comparing Scratch vs Adventure Game Studio, the Slant community recommends Adventure Game Studio for most people. In the question“What are the best 2D game engines?” Adventure Game Studio is ranked 23rd while Scratch is ranked 42nd. The most important reason people chose Adventure Game Studio is:
Good for newbie game creators. Can be used for prototyping: on several occasions was used to make a demo/experimental version before creating a final commercial product on different engine.
Specs
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Pros
Pro Visual
Code is represented as visual building blocks that makes it easy to understand how a program is put together.
Pro Great starting point for kids
Scratch was developed specifically for kids ages 8 and up as an exciting way to introduce them to technology. It's designed to be easy to learn, but still provides good depth in computational thinking.
Pro Easy to learn
Scratch is designed to teach computational thinking rather than focus on specific syntax. It was designed specifically to be easy to learn for anyone over the age of 8.
Pro Highly structured
The language is highly structured. Therefore, it gives you the essentials of how to think like a programmer and teaches you good programming practices from early on, so you could write clean, working and readable code in the future.
Pro No need to be able to type
Pro Can be used to create games
Pro Easy to learn tool
Good for newbie game creators. Can be used for prototyping: on several occasions was used to make a demo/experimental version before creating a final commercial product on different engine.
Pro Completely free and open source
AGS is licensed under Artistic License 2.0 and is completely free for use for creating both freeware and commercial games.
Pro Relatively well documented
Besides the manual there are multiple text and video tutorials and code samples written by community.
Pro Used for a number of high-profile commercial releases
Adventure Game Studio has been used to develop games such as "Resonance", "Blackwell" series, "Gemini Rue", "Primordia".
Pro Lots of assets available
An extensive library of game templates and script modules accumulated over years. You can construct a simple game in hours (if you know what you are doing).
Pro Friendly community
An old, big and active community which would support newcomers not only in learning basics of the engine, but can help with every aspect of game making (including art, voice acting, moral support, etc).
Cons
Con For kids
For kids.
Con Won't get you a job
Scratch is not a language used in the workplace. Instead it teaches computational thinking, helping to create a foundation to aid in learning other languages.
Con Does not teach you programming
Learning Scratch might help you if you have high difficulty with logical thinking. However, starting with a proper programming language, especially an easy one, will give you the benefits of starting with something like Scratch and everything else.
Con Strange OOP
Scratch has a very strange implementation of OOP that is sprite based, and will become very confusing when you move to other languages.
Con Weird
It's straight up weird.
Con Natively supports only 2D
2D only native support, 3D could be supported with plugins though.
Con Uses dated tech
Engine is based on the old technologies, which impose number of limitations and may cause problems on latest systems (level of annoyance varies depending on your priorities).
Con Graphics renderer is a bit dated
Graphics renderer is not well optimized for high-resolution games and complex effects.
Con No visual editor for scripts
You have to actually write all scripts yourself.
Con Development is slow
Further development of the engine is currently slow, done by only few people in their free time.
Con AGS Script isn't as full-featured as other scripting languages
Its own scripting language has lower syntax capabilities compared to modern script languages.
Con Assets cover almost exclusively adventure/quest genre
The features, script functions and game templates are very biased towards adventure/quest genre. The non-adventure games were made in AGS (2D shooters, platformers, turn-based strategies), but their development usually requires to write everything from scratch.
Con Workflow is closely coupled with the editor
Workflow is very tied to the editor and custom file formats, which can cause problems for bigger, more professional projects (interfering with source control, parallel development, automated builds, etc)