When comparing Gateways vs Desktop Dungeons, the Slant community recommends Desktop Dungeons for most people. In the question“What are the best Puzzle games on Steam?” Desktop Dungeons is ranked 23rd while Gateways is ranked 32nd. The most important reason people chose Desktop Dungeons is:
The game gets its roots from roguelikes, and the complexity of the combined genre really enhances the puzzle solving side of the game. Instead of being real time, or taking place in a large expansive world, Desktop Dungeons games take place on a small 20x20 dungeon. Although the map is small, there is tons of strategy to figuring out the optimal way to clear the dungeon. Unveiling tiles is how you recover health and mana, so the game is fundamentally about efficiently using the tools and resources available to you in each map and coming up with unique strategies in such a small space. You must balance the risk between trying to get experience from exposed monsters and exploring deeper into the fog of war.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Just the right amount of content
The game is long enough that the player gets to master each of the unique mechanics, but not so long that you get bored of any of them.
Pro Portal x 4
Gateways has the same formula as the great Portal, except that it's in 2D, BUT, they introduce 3 new types of portal guns, a gun that makes you smaller/bigger, a gun that shifts gravity 90 or 180 degrees, and the best one, a time travelling gun. The last part of the game lets you used all the 4 guns together for mind bending puzzles.
Pro Mix of puzzle and roguelike
The game gets its roots from roguelikes, and the complexity of the combined genre really enhances the puzzle solving side of the game.
Instead of being real time, or taking place in a large expansive world, Desktop Dungeons games take place on a small 20x20 dungeon. Although the map is small, there is tons of strategy to figuring out the optimal way to clear the dungeon. Unveiling tiles is how you recover health and mana, so the game is fundamentally about efficiently using the tools and resources available to you in each map and coming up with unique strategies in such a small space. You must balance the risk between trying to get experience from exposed monsters and exploring deeper into the fog of war.
Pro Tons of character combinations
There are 7 races and 12 classes that are combinable as well as 4 extra monster classes that do not allow choosing of race making for 112 unique combinations, all with their own custom avatar. There are also 6 additional special races as well as 9 different gods you can worship during the game for even more abilities.
Pro Great for short bursts of play
Since each game takes place in one small dungeon, it's a great game to play in small bits of downtime.
Pro Humorous tone
The game doesn't take itself too seriously with lots of clever dialogue parodying the fantasy genre.
Pro Deep amount of content keeps strategy interesting and fresh
Even though the core gameplay is simple, the amount of power-ups and enemies create a massive amount of ways to play the game which keeps the puzzle solving aspect fresh.
Cons
Con Lacks clean or clever puzzles
Unlike Portal, a game with high polish that shows in its puzzle designs Gateways has a clear lack of polish to its puzzles which makes for a subpar experience as it the games design can lead to problems interpreting the puzzles appropriately.
Con While polished the graphics are still simple
Compared to other modern roguelikes the graphics are pretty minimal where the characters are tile based and lack animation when moving.
Con Hidden map means you can't solve the puzzles on logic alone
The map is hidden by fog of war until you explore it, meaning you can't devise a solution from the start. Because revealing the map regenerates your health and mana you can't explore everything at the start. You need to spend most of the game not knowing the state of the rest of the map.