When comparing Neo Textures vs MapZone, the Slant community recommends Neo Textures for most people. In the question“What are the best programs to create procedural textures?” Neo Textures is ranked 4th while MapZone is ranked 9th. The most important reason people chose Neo Textures is:
Can easily modify all of the multipliers and alligorithm values of procedural generation.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Powerful control on procedural nodes
Can easily modify all of the multipliers and alligorithm values of procedural generation.
Pro Faster than Substance Designer
Pro Open-source
Neo Textures editor is a free and open source project available on SourceForge.
Pro Resolution independent
All maps will be resolution independent because of procedural techniques which MapZone uses. So you can work at a decent resolution, resize when done and you have a higher resolution texture immediately.
Pro Map focused
MapZone focuses on maps which are the core components of any texture. Your diffuse and normal maps created with it match perfectly. And because it's not linear and all are related to each other, if the diffuse is modified then all the other maps will sync automatically.
Cons
Con No longer being developed
Neo Textures is no longer being developed. The project seems to be abandoned.
Con Doesn't support PBR
Neo Textures was created before PBR was a thing, and it's based on the deprecated Diffuse/Specular rendering pipeline, which is no longer used.
Con Lot of bugs
Con Discontinued
MapZone is a discontinued procedural texture creator for windows. (Web page is discontinued but you can download from Dropbox or Google Drive.)