When comparing Neo Textures vs Material Maker, the Slant community recommends Material Maker for most people. In the question“What are the best programs to create procedural textures?” Material Maker is ranked 2nd while Neo Textures is ranked 4th. The most important reason people chose Material Maker is:
Material Maker allows exporting materials ready to use in Unreal, Unity, Unity HDRP and Godot instantly.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Powerful control on procedural nodes
Can easily modify all of the multipliers and alligorithm values of procedural generation.
Pro Faster than Substance Designer
Pro Open-source
Neo Textures editor is a free and open source project available on SourceForge.
Pro One-click PBR material export to pupular game engines
Material Maker allows exporting materials ready to use in Unreal, Unity, Unity HDRP and Godot instantly.
Pro Full GPU acceleration
All the nodes are actually shaders, so Material Maker works as fast as your GPU. For complex operations like blurring a buffer is used, but you can add a buffer node yourself to further optimize the texture generation.
Pro Free as in Freedom
Open-source and completely free to use.
Pro Powerful nodes
Material Maker has a lot of interesting nodes that together allow artists to create amazing materials. You'll find many nodes similar to what Substance Designer offers.
Pro Easy to create new nodes
All nodes are made in GLSL and are editable.
Pro Inputs are functions
This means that nodes can use sub input graphs as part of their behavior to make complex stuff like raymarching or fractals.
Cons
Con No longer being developed
Neo Textures is no longer being developed. The project seems to be abandoned.
Con Doesn't support PBR
Neo Textures was created before PBR was a thing, and it's based on the deprecated Diffuse/Specular rendering pipeline, which is no longer used.
Con Lot of bugs
Con No proper funding and development
Maintained by author rodzill4 as a hobby, the project doesn't have any serious structure or long-term funding whatsoever.
Con UI needs work
Using the node editor with a very complex graph gets difficult - using node groups is recommended to mitigate this problem.
Con Export to
Con Should aim at a more professional goal
The project should consider becoming serious, and aim for not just indie but more professional users because that's the only thing can keep a project prevail.
Con Lack of learning resources
Con Lack of course or training
Given different workflow from Substance, there should be courses on different aspects.