When comparing MapZone vs Substance Designer, the Slant community recommends Substance Designer for most people. In the question“What are the best programs to create procedural textures?” Substance Designer is ranked 8th while MapZone is ranked 9th. The most important reason people chose Substance Designer is:
It has the ability to export sbsar files, these can be put into most game engines allowing in engine tweaking of procedural content.
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Pros
Pro Resolution independent
All maps will be resolution independent because of procedural techniques which MapZone uses. So you can work at a decent resolution, resize when done and you have a higher resolution texture immediately.
Pro Map focused
MapZone focuses on maps which are the core components of any texture. Your diffuse and normal maps created with it match perfectly. And because it's not linear and all are related to each other, if the diffuse is modified then all the other maps will sync automatically.
Pro Native integration with many game engines
It has the ability to export sbsar files, these can be put into most game engines allowing in engine tweaking of procedural content.
Pro Ability to create custom substance files
Substance designer allows users to create custom substance files, it offers a lot of power with a mix of workflow of working with procedural textures and bitmaps.
Cons
Con Discontinued
MapZone is a discontinued procedural texture creator for windows. (Web page is discontinued but you can download from Dropbox or Google Drive.)
Con Expensive
The pricing starts at $20 for the indie license and $100 for the pro license.
Con Not good for painting textures
Substance designer is not very powerful when it comes to painting textures, while there are 2D painting tools, they are not very good.