When comparing Substance Bitmap2Material vs Materialize, the Slant community recommends Substance Bitmap2Material for most people. In the question“What are the best programs for making height maps, normal maps, and/or other maps?” Substance Bitmap2Material is ranked 4th while Materialize is ranked 5th. The most important reason people chose Substance Bitmap2Material is:
B2M generates any output that you may need from a single image automatically (base color, normal, metallic, roughness, ambient occlusion).
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Pros
Pro Generates several outputs from a single image
B2M generates any output that you may need from a single image automatically (base color, normal, metallic, roughness, ambient occlusion).
Pro Presets
A few simple presets available, that generally do a good job if you want a quick and dirty generation.
Pro Integrated mask feature
You can create up to two masks to define metalness or any area you want the software to look at a little differently.
Pro Clear interface
A nice clean and clear interface, where it is much easier to know what you are doing.
Cons
Con Comes at a price
Sets you back over 100 dollars.
Con Not a complete tool
B2M will only allow you to create a normal map from an existing image. You cannot create a custom texture from scratch with it.
Con Maps are derivative of one another
... Meaning you will always lose some quality. You can test this for yourself in real time by generating a height map from a normal, then clearing the normal and generating a new one based on height, then clearing the previous height map and generating a new one based on the new normal. Obviously, no one would do that, but it effectively demonstrates that Materialize, by its nature, sacrifices the accuracy that other programs can guarantee you.
Con Slow image preview in file browser
Although the texture generation and preview is butter smooth, other GUI things, like image previews in the file browser cause huge slowdowns and jittering.
Con Not Standalone
You need Unity.
Con While the filters are nice, you are limited to two colors
This is easily Materialize's biggest limitation. Even the most basic diffuse maps have more than two tones, so for the third tone and beyond, the height map generator just takes over the wheel and drives over a cliff.
This drawback means the program is only really helpful for basic, one- or two-tone materials like stone impressions, brick walls, simple fabric patterns, etc.
It also means the gloss/roughness generator is operating in completely the wrong frame of mind. If you have a material like tire rubber with sections that are muddy, wet, snow-crusted, blood splattered, etc. Materialize is only going to let you select two tones to make glossy or rough, and the other twelve are anybody's guess as to how reflective or absorbent they'll be.
