When comparing Tiny Text Adventure vs 80 Days, the Slant community recommends 80 Days for most people. In the question“What are the best non-arcade portrait mode story driven Android games?” 80 Days is ranked 2nd while Tiny Text Adventure is ranked 4th. The most important reason people chose 80 Days is:
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Easy to use UI
This is a text adventure game that has been target for mobile, meaning that there is no forced typing of instructions, but dialog boxes the player can click on. This makes it easy to select what you want to do in the game without having to spend a large amount of time using a mobile keyboard. The game also saves on the fly, so there is no need to remember to go into a menu to manually save. Over all the UI lends itself quite well to mobile, which makes the game a pleasure to play.
Pro Branching story that will take multiple playthroughs to experience it all
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Pro Heavily focused on reading
Pretty much a visual novel, 80 Days should interest anyone who enjoys reading and makes for a great introduction to the visual novel genre due to it being spearheaded by a big name in text adventure fiction, Jon Ingold.
Pro Supports portrait and landscape play
80 Days allows for the user to play in portrait or landscape, making for a good game across tablets and phones.
Pro Does not need internet connection to be played
80 Days does not need the device it is being played on to be connected to the internet to be played, which makes for a good game during air travel as well as other places where one does not have an internet connection.
Pro Stylish design based on Jules Verne
With the Steampunk motif and the way that the game transitions, users can see that a lot of style and imagination was used in the creation of the game. Being that it is based off of Jules Verne's novel "Around the World in 80 Days", fans of the author should find a lot to like here and those new to the author should be able to find something they like being that it is an established classic.
Pro Uncovered routes stay uncovered on next replay
Once completing a playthrough the routes that were uncovered will stay uncovered for the next playthrough, thus helping the player chart better courses the more they play the game.
Pro Very replayable
With the vast swath of options in 80 Days players will be hard pressed to replay the same scenarios more than once.
Cons
Con Poor ending
The story starts out strong but by the middle of the game it wains and by the end it gets pretty uninteresting. The detracts from the users time spent in the game as the poor ending makes for an overall bad experience.
Con Single playthrough is short
Lasting about 2 hours a single playthrough is pretty short, though with all the branching story triggers there is plenty of reason to play over and over again.
Con Unintuitive user interface
The inventory system in the game can be hard to understand at first and it can be difficult to control the scrolling of text in some areas.