When comparing Star Wars: Knights of the Old Republic vs 80 Days, the Slant community recommends Star Wars: Knights of the Old Republic for most people. In the question“What are the best Android games without in-app purchases/paywalls?” Star Wars: Knights of the Old Republic is ranked 19th while 80 Days is ranked 26th. The most important reason people chose Star Wars: Knights of the Old Republic is:
The games story is pretty deep and the text that can be found within that, tells it will take multiple playthroughs to see it all, making for not only a good reason to play many times, but creates the feeling of a very deep universe.
Specs
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Pros
Pro Longevity through multiple playthroughs thanks to the sheer amount of text and choices to be found in the game
The games story is pretty deep and the text that can be found within that, tells it will take multiple playthroughs to see it all, making for not only a good reason to play many times, but creates the feeling of a very deep universe.
Pro Many mods
You can find many community-created mods that improve the game.
Pro Gameplay holds up well
For what is now an eleven year old game, the classic Bioware RPG game mechanics such as branching dialog and turn based battles similar to a CRPG (where the player must pause the gameplay in order to choose their commands to then un-pause in order to watch their chosen strategy play out) hold up well.
Pro Engaging story thanks to the superb writing
Being a role playing game, KotOR has a pretty long story that the player feels connected to that luckily was written well, making for a good story that is very engaging.
Pro Handles Star Wars license well
Seeing things like Jedi vs Sith and politics in the game that are now staples of the newer movies helps to feel as though the game fits into the cannon quite well. With so many movie license games in the past being quick cash-ins it is great to see the Star Wars license used in a manner that fits with the cannon and of high quality development.
Pro Branching story that will take multiple playthroughs to experience it all
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Pro Heavily focused on reading
Pretty much a visual novel, 80 Days should interest anyone who enjoys reading and makes for a great introduction to the visual novel genre due to it being spearheaded by a big name in text adventure fiction, Jon Ingold.
Pro Supports portrait and landscape play
80 Days allows for the user to play in portrait or landscape, making for a good game across tablets and phones.
Pro Does not need internet connection to be played
80 Days does not need the device it is being played on to be connected to the internet to be played, which makes for a good game during air travel as well as other places where one does not have an internet connection.
Pro Stylish design based on Jules Verne
With the Steampunk motif and the way that the game transitions, users can see that a lot of style and imagination was used in the creation of the game. Being that it is based off of Jules Verne's novel "Around the World in 80 Days", fans of the author should find a lot to like here and those new to the author should be able to find something they like being that it is an established classic.
Pro Uncovered routes stay uncovered on next replay
Once completing a playthrough the routes that were uncovered will stay uncovered for the next playthrough, thus helping the player chart better courses the more they play the game.
Pro Very replayable
With the vast swath of options in 80 Days players will be hard pressed to replay the same scenarios more than once.
Cons
Con Somewhat buggy
Crashes can happen while playing, while not a huge deal they can be annoying.
Con Single playthrough is short
Lasting about 2 hours a single playthrough is pretty short, though with all the branching story triggers there is plenty of reason to play over and over again.
Con Unintuitive user interface
The inventory system in the game can be hard to understand at first and it can be difficult to control the scrolling of text in some areas.