When comparing Mass Effect Trilogy vs Fallout 4, the Slant community recommends Mass Effect Trilogy for most people. In the question“What are the best PC RPGs?” Mass Effect Trilogy is ranked 7th while Fallout 4 is ranked 33rd. The most important reason people chose Mass Effect Trilogy is:
The player is required to make many choices over the course of the three games, all of which have far-reaching consequences. Not just friends, but entire species can live or die based on player decisions. Morality is also not prescribed - the player is free to make Shepard be who they want them to be.
Specs
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Pros
Pro Choose your own adventure
The player is required to make many choices over the course of the three games, all of which have far-reaching consequences. Not just friends, but entire species can live or die based on player decisions. Morality is also not prescribed - the player is free to make Shepard be who they want them to be.
Pro Space opera aesthetic
The series is a beautiful love letter to space opera classics like Star Wars and Star Trek, while standing on its own merits.
Pro Good romance subplots (Mass Effect)
The romance subplots in Mass Effect are great. Playing as male Shepard, you can romance either Liara or Ashley, while female Shepard can romance Liara or Kaidan, your human male squadmate. There are certain consequences for being unfaithful where your partner will confront you or the person you're cheating with in a heated showdown. Sticking with one person for the whole game rewards you with a romantic scene near the end of the story. A lot of care and attention went into these subplots, giving you the chance to see each of the characters in a new light.
Pro Memorable cast of authentic characters (Mass Effect)
Mass Effect has an amazing cast of both human and alien characters who feel like real people. While just about any NPC you meet is fantastic, your squad members are the ones that stand out the most. They all have backstories and traits that are believable and natural.
Ashley is a human soldier who joins your team early on. As you chat with her in between missions, you get to learn about her history with her family and religious faith back on Earth. But then as you explore the Citadel, the game's main hub area, she makes snide comments about all the aliens around, keying you in on her true feelings about non-humans. By contrast, your scientist team member Liara is an asari: Mass Effect's species of blue female-only aliens. Despite being reserved and shy, Liara often jumps at the chance to gush about her research. Talking to her gives you the chance to learn more about the asari and why exactly she's so devoted to her academic studies.
Getting to know everyone through dialogue and squad banter is a lot of fun, making it easy to grow attached to your favorite characters.
Pro Calm and thoughtful atmosphere (Mass Effect)
There's something calming about Mass Effect's atmosphere that really gives you the space to think and reflect. Exploring places like the indoor trade port Noveria feels special because of the cool blue color scheme, the blizzard blowing outside the full pane windows, and the ambient, yet quietly emotional synth music looping in the background. Even the title screen has a thoughtful song playing over the beautiful sight of Earth from orbit. The atmosphere is wonderful in a way that's almost nostalgic, making you feel right at home each time you start up the game.
Pro You can customize your protagonist Commander Shepard
There are lots of ways to make Commander Shepard feel like your own character. The character creator at the start of a new game lets you change all sorts of options, from your hair, to your skin color, the shape of your nose, mouth, and ears, and so much more. Or, if you prefer, you can simply stick with the default male or female Shepard. You also get to pick which class you want to be for combat: soldier, infiltrator, vanguard, adept, or sentinel, each with their own unique abilities, like the adept's helpful "magic spells" and the infiltrator's specialty with sniper rifles. You can role-play as Shepard however you want, with plenty of options to customize your looks and your combat specialties for whichever role suits you the most.
Pro Stellar voice acting
40 000 lines of dialogue in Mass Effect 3 alone. Top-tier cast includes Jennifer Hale, Mark Meer, Ali Hillis, Seth Green, and Martin Sheen.
Pro Great third-person shooting combat and gun variety (Mass Effect 3)
The combat in Mass Effect 3 feels great to play. Taking out groups of enemies is fun because of all the ways you can change up your gameplay. There are lots of different loadouts to choose from and ways to customize your build with components, such as having an assault rifle that tears through armor, or adding elemental effects like ice to your shotgun to freeze enemies in place. Customizing your sniper rifle just right, for example, to decapitate an enemy from as far away as possible is very satisfying. Combat here is the best it's ever been in the trilogy, improving a lot over the clunky and unresponsive mechanics from the first game.
Pro Your choices have true consequences on the story (Mass Effect)
Your choices have direct consequences on how the story plays out, not only in this game but also across the rest of the Mass Effect trilogy. You get to choose between options like sparing or killing off an entire race of potentially dangerous enemies, saving or sacrificing one of your own squad members to finish an operation, and dealing with an enraged teammate who feels betrayed by your actions. How you handle certain side objectives during story missions can also have an impact on how the galaxy at large reacts to you. Each of your decisions, big and small, carry over through your save files to Mass Effect 2 and 3, opening things up for many different playthroughs to see how things turn out with other choices.
Pro Fun multiplayer (Mass Effect 3)
ME3 has a cooperative multiplayer option that ties into the single-player storyline. Players can take command of various soldiers across all the sapient races, teaming together to fight off waves of enemies and secure objectives.
Pro Great voice acting
By purposefully adding in fantastic voice acting it causes the player to feel more engaged and elicit emotional responses out of them. This is a tool used on purpose in order to make the player feel more immersed in the world of the game.
Pro Solid gunplay with an interesting twist
The gunplay plays so well it almost feels like a pure FPS. You can shoot from the hip, aim down the sights/scope, or even just run and gun. However, what makes Fallout 4 stand out is VATS (Vault-Tec Assisted Targeting System). When you activate VATS, the time slows down to a crawl, allowing you to mark body parts of enemies. When you execute it your character will automatically shoot the marked body parts. This is very useful for getting out of tight spots, allowing you to instantly clear groups of enemies or kill a really tough enemy charging at you. It also has the benefit of making you feel like an expert gunman, even if your aim isn't that great.
Pro Addictive to collect loot
You can pick up most of the stuff you see laying around in Fallout 4. Every item, including weapons and armors, can be broken down into reusable crafting materials. This makes it hard to stop yourself from going around and collecting everything in sight because everything has a purpose.
You can also find unique versions of equipment on the corpses of legendary enemies. Each of these items has an additional effect such as speed boost or extra damage. This may cause you to constantly pick fights you'll probably lose, but it's worth it once you get your hands on that extremely good piece of equipment.
Pro Interesting settlement management
In Fallout 4 you can set up thriving communities in various locations. You'll have to provide the settlers with housing, bedding, water, food, and protection. Over time you'll be able to establish trade routes between the settlements and expand into an empire spanning the entire territory of Fallout 4. This really gives it the feeling like you're trying to rebuild society, which is a welcome change in a post-apocalyptic game.
Pro Great selection of mods
You can can find all sorts of mods at the Bethesda website, giving you the freedom to change the parts of the game you don't like. This includes interface adjustments, graphical improvements, additional quests, and many other things.
Pro Huge world with loads of content
The world of Fallout 4 is massive so there's quite a lot to do. Many areas to explore, tons of quests to complete, and lots of collectibles to find. There's easily enough content to keep you playing for over a hundred hours.
Pro Addicting building mechanic
One of the more interesting parts of managing your settlement is the house building aspect. There are various preset houses you can put down quickly, but you can make large structures entirely from scratch, starting with the foundation and ending with the roof of a 10 story building. While there are some constraints such as limited building area, you can really let your imagination loose, allowing you to spend countless hours on it.
Pro Great storyline
The main story has a very personal theme of family and revenge, featuring a main character looking for their lost son in a post-apocalyptic version of Boston. The side-quests also provide a decent backdrop, expanding on some of the plot elements of the main story. There are many twists and mysteries, but the narrative remains coherent throughout the story, creating a very enjoyable experience.
Pro Companions can help make the game a little easier
There are a bunch of companions to find in the game, starting with Dogmeat, the dog. Each companion has their own skills that can help you. For example, Dogmeat can dig up hidden items and bring them to you. They can also distract the enemy, causing the combat to be a little easier since all the attention won't be on just you. The only real downside is that you can only use one companion at a time, but you can easily swap them out. Using a companion is not mandatory either, so if you prefer the added challenge you can travel without a companion.
Pro Diverse enemy types keep the gameplay exciting
There a lot of different enemies found in the game such as super mutants, feral ghouls, robots, mutated wildlife, and many others. All of them have their unique behaviors, strengths, and weaknesses.
For example, robots often use heavy weaponry such as rocket launchers and lasers, making it really hard to deal with them. Fortunately enough, they're very vulnerable to EMP grenades and can also be hacked.
Another example are the feral ghouls that will almost always charge at you. They can surround you really fast, clawing away at your health and affecting you with radiation, but they lack any intelligence. So if you plant mines infront of you and attract them with gunshots, they'll lose their legs in the minefield, leaving them at your mercy.
The various enemy types and methods you can fight them with keeps the gameplay fresh for a long time.
Pro You can adjust equipment to suit your playstyle
In Fallout 4 you have a lot of options when modifying your equipment, giving you a chance to make equipment that matches your playstyle.
You can take an assault rifle and change most of its parts. Each part you can change has an upside and a downside to it. For example, adding a long range scope would make the rifle useless in close quarters, but it would be great for pick off targets from afar.
You can also tailor your armors for various situations. You can lower the weight or add pockets to make carrying loot easier. Or you can add additional linings or padding to gain increased protection against various hazards such as radiation.
Pro Deep perk/skill system
Fallout 4 has a great selection of perks centered on surviving in the wasteland. You'll gain a point each time you level up, allowing you to select one of the perks. The perks can give you an increase to your sneaking ability, improve your lockpicking skills, or even add unique effects such as causing bullets fired by enemies to ricochet back and killing them. There's easily enough variation to make multiple playthroughs feel fresh and exciting. To make it even better, if you don't like multiple playthroughs, you can just unlock every single perk on a single character, albeit with a much longer playtime.
Cons
Con Tedious inventory management (Mass Effect)
The game overloads your inventory with weapon upgrades, modifiers, equipment, and all sorts of duplicates of those items. Clearing out your inventory can take several minutes at a time since there's no quick way to select the things you don't want and get rid of them. If you're diligent enough to trek to a store to sell things off every single time you're low on inventory space, you can make quite a bit of money, but it's not always convenient to do this, like when you're out in the middle of a remote planet. It takes a lot of patience to not get annoyed with managing all of your items and components.
Con Levels are very linear (Mass Effect 2)
Mass Effect 2's levels are more like winding corridors with the occasional wide open space here and there. You always have a clear sense of where to go next, but there isn't much room for exploration. It's also obvious when enemies are about to show up, since you'll come to a place with a bunch of chest-high walls conveniently spread around the area for you to take cover behind. It's unimaginative, making missions feel like you're only going from point A to B.
Con Vehicle controls with the Mako are absolutely terrible (Mass Effect)
Driving around on planets to get from place to place in the Mako is awful. Controls aren't as responsive as they should be and the vehicle's physics are all over the place. Just trying to make basic turns is bad enough; roving up a rocky mountain, for example, makes the Mako bounce and spin around like it's in zero gravity. These driving parts are mandatory and unskippable, so there's no way around them. It's so bad that the developers got rid of the Mako in Mass Effect 2 and 3, but you unfortunately still have to deal with it here.
Con Clunky third-person shooting combat (Mass Effect)
The third-person shooting part of Mass Effect isn't that fun because of how janky it is. Your character gets glued to cover whenever you're close to a wall instead of letting you press a button to enter cover whenever you want. The actual shooting mechanics are slow and heavy, and with guns that overheat if you keep firing them for too long. Suicidal squadmates run around getting killed unless you remember to keep directing them to hide behind cover everywhere you go. The combat is just unsatisfying, clearly taking a backseat to the game's story and characters.
Con The main enemies, the Collectors, feel misplaced in the trilogy (Mass Effect 2)
The Mass Effect trilogy's story is about stopping the Reapers -- ancient, unknowable beings who destroy all life -- but this gets interrupted in Mass Effect 2 by the Collectors who are more like minions of the Reapers. The Collectors are dangerous because they harvest humans, though this is not as important as the Reapers who seek to end all life in the galaxy in Mass Effect 3. It would have made sense for Mass Effect 2 to focus on the Reapers instead of the Collectors, since they're more of a secondary problem.
Con The ending is unsatisfying and lacks closure (Mass Effect 3)
Even with the free Extended Cut DLC that expands on the ending, Mass Effect 3's conclusion still falls short of expectations. Commander Shepard and his/her squad are denied a satisfying ending no matter which path you choose. For a series that features such incredible characters, it really stings that you don't get to see everyone have a proper farewell.
Con The human villains are poorly-written (Mass Effect 3)
Mass Effect 3's human villains are more of a joke than anything. Their motivations don't always make sense and they only seem to keep getting in your way for the sake of drama. This is most annoying during scripted story moments where they're suddenly able to overpower you and your team for no real reason. The game's story would have been better off without these certain villains altogether.
Con Story leans too heavily on an unimaginative plot device (Mass Effect 3)
It's disappointing that the big finale to defeat the all-powerful Reapers relies on a plot device. This MacGuffin-like device is boring and feels way too convenient, like the writers ran out of better ideas. It's not all that creative and feels anti-climactic, mostly because it comes out of nowhere in Mass Effect 3 with no mention of it whatsoever in the first two games.
Con Horde mode multiplayer can quickly get stale (Mass Effect 3)
The multiplayer in Mass Effect 3 is a lot of fun at first, but this doesn't last for long. You play with a team of up to three other players against AI of the different enemy factions from single player. Even though you get to unlock lots of unique characters and weapons, it's the same type of horde mode gameplay over and over. You may find yourself getting bored of the ten waves of enemies after a while.
Con Gameplay not consistent across games
ME1 is more of an RPG with some shooter elements; ME2 and ME3 are more cover-based shooters with RPG elements.
Con Pipboy UI feels unpleasant to use
When you open your Pipboy (a personal computer that manages your quests, inventory, character data, etc) the screen containing the useful information only covers about a fourth of the entire screen. As a result some of the elements are too crammed, requiring a lot of scrolling. This can be really annoying if you're trying to find something in a list of 100 items.
Con Occasional bugs
There are bugs in the game that users will run into. While most are not game breaking, it can detract from the experience.
Con The dialogue choices are confusing
Most of the dialogue choices will only show a few words that don't actually reflect what your character is gonna say. This creates a disconnect between you and your character, making it seem like you don't control what your character is gonna say at any point.