When comparing Mister Mosquito vs Puzzle Quest, the Slant community recommends Puzzle Quest for most people. In the question“What are the best games you don't think anyone's heard of?” Puzzle Quest is ranked 4th while Mister Mosquito is ranked 12th. The most important reason people chose Puzzle Quest is:
The core of Puzzle Quest comes down to its combat. You make a move, then your opponent gets a move. If someone runs out of life, they lose. If you matched four gems or more in a row by the time your turn ends, you get a second turn. Gems have different colors. Matching gems of a color gives you that color mana, and instead of making a match, you can choose to cast a spell, which costs certain kinds of mana. Not too complicated. Until you realize that your opponent is wearing an item that makes him regenerate life when his yellow mana is full. So you decide to steal all of the yellow mana on the board to fuel one of your yellow-colored spells and to prevent him from regenerating life. He casts a spell that siphons your yellow mana and gives it to him. You both go back and forth, retaliating against the other's strategy, until only one person is left. The game is limited by your ability to play it. Not only does your chosen class dramatically effect your playstyle in the game, but so does your gear, often times changing how you play your character entirely.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Fun battle segments
If the player is spotted by one of the family members in the house a battle will commence where the family member will try to kill the player through insecticides or swatting. It is up to the player to hit certain pressure points on the family member in order to subdue them. This takes a good balance of control skill and timing, which is challenging and fun.
Pro Unique gameplay
The gist of the game is that the player plays as a Mosquito inside of a families house, whose goal is to drain them of as much blood as possible without getting killed.
Pro Combat, perfected in a match-3 game
The core of Puzzle Quest comes down to its combat. You make a move, then your opponent gets a move. If someone runs out of life, they lose. If you matched four gems or more in a row by the time your turn ends, you get a second turn.
Gems have different colors. Matching gems of a color gives you that color mana, and instead of making a match, you can choose to cast a spell, which costs certain kinds of mana. Not too complicated.
Until you realize that your opponent is wearing an item that makes him regenerate life when his yellow mana is full. So you decide to steal all of the yellow mana on the board to fuel one of your yellow-colored spells and to prevent him from regenerating life. He casts a spell that siphons your yellow mana and gives it to him. You both go back and forth, retaliating against the other's strategy, until only one person is left.
The game is limited by your ability to play it. Not only does your chosen class dramatically effect your playstyle in the game, but so does your gear, often times changing how you play your character entirely.
Pro Good PvP implementation
The game supports PvP, where fighting an opponent who is just as smart as you can be challenging due to the great balance of play in multiplayer for evenly matched players. What is even better is that there are optional handicaps for matches between players that have different skill levels.
Cons
Con Poor collision detection
Many parts of the game have sub-par collision detection where even if the player is visibly away from an object the game still see them as too close meaning they may run into objects that are not there, depleting their health. This can be really frustrating as you never know which areas are going to have this problem until you have already run into them.
Con AI "luck" is unquestionably unbalanced
There are many instances that see the player questioning the insurmountable luck the AI often receives as it will skip obvious moves that any person would play that end up resulting in a match 4 extra turn when more tiles fall down, as if it knew that would happen. Sadly this can happen often and is how the game increases difficulty.