When comparing Boxes vs Super Meat Boy, the Slant community recommends Super Meat Boy for most people. In the question“What are the best examples of easy to learn, hard to master PC games?” Super Meat Boy is ranked 3rd while Boxes is ranked 5th. The most important reason people chose Super Meat Boy is:
When you die, you spawn quickly to try again. Many games draw out the death, and have to reload. Super Meat Boy immediately re-spawns you so you waste no time.
Specs
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Pros
Pro Simple controls
All one needs to do is control their block (character), which is simple enough to do by using the direction buttons.
Pro Play through iteration is fast
When you die, you spawn quickly to try again. Many games draw out the death, and have to reload. Super Meat Boy immediately re-spawns you so you waste no time.
Pro Forgivingly tight controls
The addition of a "run" button adds a lot of depth to levels, keeping the run-jump-repeat loop more interesting. The characters have acceleration as well, which demands finesse.
Pro Large number of levels
This is not a game you are going to complete in an afternoon. With 240 levels scattered across 7 worlds there is a lot to play in the game.
Pro Unique visual style
As is typical of Ed McMillen's games, it looks like nothing else out there. The art style is 2D based but heavily unique with a vector graphics cartoony look.
Cons
Con Easy to die
The point of the game is to dodge falling blocks to not get smashed, which seems simple enough but it is too easy to die as even touching falling blocks will cause death, even if they would not have smashed you.
Con Cut-scenes lack polish
Between the games gameplay are cut-scenes that fill the player in on the evolving story, sadly the artwork and polish for these cut-scenes shows quite a bit that this is an indie game made by two people as they are a bit unrefined.
![Vetted.ai illustration](/images/ai/vetted-illustration.png)