Actionscript vs Tcl
When comparing Actionscript vs Tcl, the Slant community recommends Tcl for most people. In the question“What is the best programming language to learn first?” Tcl is ranked 31st while Actionscript is ranked 77th. The most important reason people chose Tcl is:
Unlike *sh Tcl has a rich standard library.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great for light games
Easy 2D and rich 3D capabilities means ActionScript is a great game prototyping or production tool. Relatively easy to get images on a stage and easy to share with it's wide platform support.
Pro Wide compatability
Runs on all major platforms as an AIR executable or mobile app, as well as in-browser as a FLASH file.
Pro Object-oriented
Teaches strong typed habits and follows many conventions of major programming languages.
Pro Large community
Online games and a colorful history means there are a lot of existing scripts and examples on the internet for available integration as well as tutorials.
Pro Standard library
Unlike *sh Tcl has a rich standard library.
Pro Sane quoting rules
Unlike in sh you don't need to quote your variable substitutions ('"$1"').
Expanding of arguments occurs mostly explicit and if yet expected in-place (e. g. using eval
or subst
) it follows strict and well clear rules.
So exec test $argv
would execute test with single argument.
And appending {*} before $argv
would execute test with all arguments (list expansion).
Pro Cross-platform
With a little care you can have the same script work on Linux, *BSD, OS X and Windows.
Pro Widely available
You can expect a reasonably recent version of Tcl to either installed or available in the repositories of any popular open source *nix.
Pro Everything is a string
Tcl can operate at the same level of abstraction as the POSIX shell, which makes it easier to manipulate the output of other programs.
Pro Tk and Expect
Pro Standalone packages
Tcl enables easy deployment through self-contained binaries known as starpacks.
Pro Rich scripting capabilities on a single line
Want to run something 5 times? Here you go: set i 0; time { puts done-[incr i] } 5
If you need real conditional cycle? Not a problem: for {set ready 0; set i 1} {$i <= 100 && !$ready} {incr i} { if {[exec do-some-thing] eq "ready" } {set ready 1} }
Want to measure performance of something or repeat it max 300 times and not longer than 1 seconds? Very simple: timerate { after 20 } 1000 300
How about notifying yourself when some http-server is back online? Sure thing: while {[catch { close [socket localhost 80] }]} { after 1000 }; puts "\7\7\7ONLINE!"
And you can do it also fully asynchronously using events etc.
Cons
Con Not very widely used
Past its hay-day, ActionScript is reserved for more niche products. This in turn means that choosing ActionScript as a career path is often ill-advised. Exceptions include ScaleForm for UI/UX in games (including AAA games) and light apps and games.
Con No future
The last stable release is : 3.0 / June 27, 2006. Adobe confirmed there will be no 4.0, ever. This train has stopped long time ago.
Con Waning support
Un-usable in-browser on most mobile devices, ActionScript is used mainly for niche AIR programs, graphical mobile and in-browser apps and games, and in UI/UX using Scaleform.