When comparing Planescape: Torment vs The Talos Principle, the Slant community recommends The Talos Principle for most people. In the question“What are the best story rich games on PC?” The Talos Principle is ranked 22nd while Planescape: Torment is ranked 25th. The most important reason people chose The Talos Principle is:
The puzzles in the game are great, but they're tied together with a thought provoking story line filled with mystery and intrigue. A story about a robot with human consciousness who is being guided by a disembodied voice, are they to be trusted? As the story progresses the player is drip fed clues which can lead them closer to the truth.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro A dark, engaging setting
Planetscape: Torment has a dark setting where zombies and scary creatures are the focus, making for a game that is themed to be more scary over a traditional fantasy game. So for those interested in a darker themed fantasy setting this should appeal to their interests.
Pro Spiritual precursor of Torment: Tides of Numenera
inXile Entertainment said they were going to make a spiritual successor of Planescape: Torment called Torment: Tides of Numenera through kickstarter, it actually beat the record for hitting the $1 million mark at the time of the kickstarter which had a kickstarter goal of $900k that was planned for a month. The goal was hit in 6 hours. Total, Tides of Numenera has hit almost $5 million, more than 5 times than the original goal, and hit their goal in just six hours. This easy backing shows just how popular Planetscape: Torment was and still is.
Pro Great storyline
The puzzles in the game are great, but they're tied together with a thought provoking story line filled with mystery and intrigue. A story about a robot with human consciousness who is being guided by a disembodied voice, are they to be trusted? As the story progresses the player is drip fed clues which can lead them closer to the truth.
Pro Lots of side content
Many Easter eggs and more difficult puzzles as well as an ending in many parts of the game, as well as hidden lore.
Pro Difficulty ramp-up
Starts out easy enough, but gets to some truly difficult puzzles by the end. If you get stuck on a puzzle you can skip it and come back to it later.
Pro Rewards exploration and out-of-the-box thinking
It's hard to explain this without spoiling anything, but there are lots of "aha!" moments you will encounter on the areas if you get invested into the story, making the game deeper.
Pro Great original soundtrack
The soundtrack is very pleasant to listen to and fits perfectly with all the areas and themes present in the game. It varies from calm music, for those heavenly areas where you are solving puzzles, to more misterious and epic pieces for moments when things get... real. It's good to have some nice music playing while your brain is melting from solving the puzzles, or just appreciating the scenery.
Cons
Con Traditional fantasy fans may find the game daunting or too dark
Unlike most CRPG games the fantasy setting is not very Tolkeinesque, there are no dwarves or elves to be seen. All of the traditional fantasy tropes will not be found here as the game focuses on a much darker setting with undead and other scarier creatures. This may not be intriguing to some and too dark a game for those that normally enjoy the CRPG genre.
Con Working with the level editor is difficult (no documentation)
There is not much documentation for the level editor in the game, as the creators primarily use it for themselves. There are of course many hotkeys you could accidentally press as well.
Con Obtuse puzzles, especially with optional content
Mediocre game design all around. Many puzzles are ordered badly or redundant and could have been combined or removed to smoothen the experience, as well as occasionally not exercising the bounds of certain elements (like ranged pickup). The game's optional content is even more worrisome as it often leads you to play hidden object games to look in hundreds of corners instead of using more difficult puzzles. One particularly egregious example is when you have to interpret a message in a very specific way after using a decryption algorithm you may not know about into another questionable input system.