When comparing X-COM: UFO Defense vs Invisible, Inc., the Slant community recommends Invisible, Inc. for most people. In the question“What are the best Turn-Based Tactics games on Steam?” Invisible, Inc. is ranked 4th while X-COM: UFO Defense is ranked 13th. The most important reason people chose Invisible, Inc. is:
Invisible, Inc. offers you a few different choices on how to play the game. Maybe you want to have a team full of stealthy people and sneak your way toward your goal, or maybe you just want to run in and beat the bad guys down. Both of these options are perfectly viable, even though the game is more favored to the stealth style.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Very deep strategy
Keeping track of more than a dozen soldiers with 10 skills, their inventories (including ammo count and weight), dynamic visibility, line of sight, destructible terrain, consequences of missed shots (like friendly fire or destroyed loot), etc. quickly overwhelms noobies, putting the real strategy masters in the limelight. And this is just a battle out of many, with base building, personell management, logistics, reconnaissance, research and manufacturing between them.
Pro Active open source clone
The openxcom team have re-implemented the entire game and fixed many of the longstanding bugs in the original. It allows you to play on modern machines and in much higher resolution. A copy of the original game is still required for the assets.
Pro Dark humor
Seems to have started the "evil aliens" trend.
Pro There's different ways to play
Invisible, Inc. offers you a few different choices on how to play the game. Maybe you want to have a team full of stealthy people and sneak your way toward your goal, or maybe you just want to run in and beat the bad guys down. Both of these options are perfectly viable, even though the game is more favored to the stealth style.
Pro You get to choose which missions to take
When playing the game, you're presented with options of several different missions to take, and they all result in different perks. For example, you may need some extra money, so you take a mission with a much higher payout than the rest. Or maybe you need new gear, so you set out on a mission with a new piece as a reward.
Pro Excellent difficulty progression
As you take longer time during missions, the general difficulty level increases gradually. Time and mission profits must be balanced wisely.
Cons
Con Artwork
The artwork is not to everyone's liking.
Con Very static story
While the gameplay is randomized and meant to be played repeatedly due to the randomization, the story is still static, so after every mission there will be cut scenes that are always the same. After a while this becomes annoying due to familiarity, while they can be skipped, it would be nice to turn them off completely in order to save time.