When comparing The Long Dark vs The Stanley Parable, the Slant community recommends The Stanley Parable for most people. In the question“What are the best Walking Simulator games on Steam?” The Stanley Parable is ranked 2nd while The Long Dark is ranked 4th. The most important reason people chose The Stanley Parable is:
One of the main themes of the game is the illusion of choice that's presented in games. While a player can make a vast number of decisions in the game, the narrator reminds the player he can only make decisions that the game allows him to and how the game manipulates the player into making them. The narrator points out that not just common choices such as what path to take to get from point A to point B, how to approach a certain situation or what ethical choices are available are limited to the game's designers having thought of and implemented those aspects of the game, but decisions such as purposeful suicide, not taking action, disobeying instructions and even turning off the game are only there if the game allows them to be there.
Specs
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Pros
Pro Four difficulty levels to suit all skill levels
Regardless of your skill level, you will be able to find a difficulty level that suits you and satisfies your craving for a good challenge.
This game features four different difficulty levels, making it accessible to a broad range of players. The easiest mode is Pilgrim and it offers a gaming experience suitable to all players where dying is a rare occurrence. For beginning players, Voyager is recommended as it gives you a forgivable way to learn the basics.
After that, the difficulty takes a strong curve upwards into the remaining two modes: Stalker, and Interloper - with the latter being considered a very challenging gaming experience only recommended for expert gamers and those who desire a true video game survival challenge.
Pro Story mode adds a new way to play
For those who desire a story to go with their survival gaming, The Long Dark offers a fully voiced-acted, five chapter story mode called "Wintermute" complete with cutscenes. It features all the survival gameplay aspects of the sandbox version, as well as story quests and character development, making it an engaging, new way to experience all the game has to offer.
In the story, you'll assume the role of a man trying to survive in the harsh Canadian wilderness after crashing his plane during a geomagnetic disaster. Rather than just a no-bones survival situation, you'll be working through an actual storyline as you head for safety. As you progress the story, you'll have the opportunity to do quests, watch voice-acted cutscenes, and interact with other characters who are fighting for their lives as well. This pulls you even deeper into the game world since you now have a real goal to work for - escaping the harsh wilderness alive. Story mode adds a deeper layer of immersion via storytelling than the sandbox mode, which is only about surviving as long as you can.
Though currently not all of the chapters are available as they are released episodically over time.
Pro Realistic survival elements make you feel a part of the world
You'll feel like you're living in true survival situation, and the game does an excellent job of placing the player in the role. This game features elements of survival that are very close to the real world, creating an enriching gaming experience for those who want a realistic survival challenge.
You will have to keep an eye on your calorie intake, monitor your body temperature, and even craft and wear clothing appropriate to the harsh arctic environment. Staying outside too long after dark can kill you via hypothermia. The wildlife is dangerous and can injure or kill you - as the animals are starving too. You can starve to death if you forget to eat, or run out of food. Death in this game is permanent, and will require you to start the game over.
Pro Complete freedom to explore the open-world
The game features a massive, open-world sandbox mode in which there are no quests to gate your progress, or artificial boundaries to exploration. The only goal is to survive as long as possible, and to do it by whatever means possible. This free-exploration, open-world design offers plenty of space to roam for those who want to enjoy a more open playstyle without the hindrances of time gates or quest mechanics. Whether you choose to salvage for supplies, hunt the local wildlife, start cooking fires, or simply just take in the view - the freedom to explore and interact with the world in your own way is endless.
Pro Good balance between surviving and exploring
There is a delicate balance between exploring and surviving, and every aspect of gameplay is closely related. The amount of activity the player performs and the distance they can travel and explore, are balanced around certain metrics such as time, warmth, and calories - and all of these game systems are closely related resulting in a finely tuned experience. For example, eating food replenishes calories, but in order to find food, you have to explore and salvage which causes you to burn calories in the first place.
The player must watch how many calories they burn, even when sleeping, and make sure they find or hunt enough food to keep themselves going. On top of this, the player needs to seek shelter from the cold, make sure they are wearing the appropriate clothing, and build fires to stay warm and cook food. During your explorations to salvage supplies and look for food items, you will need to explore carefully as to not get stuck without a place to sleep for the night.
Pro Discusses the illusion of choice in games
One of the main themes of the game is the illusion of choice that's presented in games. While a player can make a vast number of decisions in the game, the narrator reminds the player he can only make decisions that the game allows him to and how the game manipulates the player into making them. The narrator points out that not just common choices such as what path to take to get from point A to point B, how to approach a certain situation or what ethical choices are available are limited to the game's designers having thought of and implemented those aspects of the game, but decisions such as purposeful suicide, not taking action, disobeying instructions and even turning off the game are only there if the game allows them to be there.
Pro Exceptional narration
Excellently crafted, hilarious writing delivered by a well spoken, charismatic British narrator. Kevan Brighting has become somewhat of a cult success since the game due to its cult like status which just shows how deserving he is due to how well done the narration of the game is done.
Pro The game has a lot of different endings to find
There are numerous ending to the game that appear to play out even when the player makes the same choices as their last playthrough.
Pro Insightful commentary on state of game design
The game tackles topics such as ludonarrative dissonance, choice in games, narrative limitations, etc while mostly focusing on the relationship between the game and the player in terms of storytelling in a very meaningful, educated and entertaining way.
Pro Points out narrative limitations in games by encouraging breaking narrative structure through gameplay
The game encourages players to explore decisions that would change the meaning of the presented story. What if you took a left turn where the game asked you to take a right? What if you decided not to push a big red button needed to continue playing because you didn't agree with pushing the big red button? What if you died in a boss battle? How would that affect the narrative of the game?
The game rewards you for not following the "intended" narrative structure of the situation in order to point out how the structure is unavoidable in games as a whole. The process of attempting to break the structure can be highly satisfying in The Stanley Parable and can help you better notice limitations of narrative in other games.
Pro A few nods to other games can be seen throughout the game
References to other games including Half-Life 2, Portal & Minecraft can be found throughout the game.
Cons
Con No tutorial
There is no tutorial or learning mode. When you start the game, you have to figure out how to survive in this harsh world on your own. Some say this adds to the experience, but for many, this can be overwhelming especially in a survival game where everything can -- and will -- kill you.
Con No multitasking
Most actions in the game have a small wait time, and you can only perform one action at time. For example, if you search an item, boil water, repair your clothes, or salvage anything, you will have to stop and wait until the action completes.
Con No jumping or climbing
You cannot jump or climb over fences, rocks, or other obstacles meaning sometimes you will have to take the longest route possible to reach your destination.
Con More an interactive story than an actual game
The Stanley Parable is not much of a game in the strictest sense but more an interactive story or interactive "art".