When comparing Gone Home vs Super Meat Boy, the Slant community recommends Super Meat Boy for most people. In the question“What are the best PS4 (PlayStation 4) games?” Super Meat Boy is ranked 53rd while Gone Home is ranked 133rd. The most important reason people chose Super Meat Boy is:
When you die, you spawn quickly to try again. Many games draw out the death, and have to reload. Super Meat Boy immediately re-spawns you so you waste no time.
Specs
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Pros
Pro Deep environmental storytelling
Through interacting with objects in the environment of the game (a house) one is able to learn piecemeal the story that the game is set out to tell.
Pro Interesting side stories
Besides the main story there are several side stories in the game that center around the rest of the people who live in the house. Through interacting with objects in the house one learns of the surrounding circumstances of those that live there.
Pro Play through iteration is fast
When you die, you spawn quickly to try again. Many games draw out the death, and have to reload. Super Meat Boy immediately re-spawns you so you waste no time.
Pro Forgivingly tight controls
The addition of a "run" button adds a lot of depth to levels, keeping the run-jump-repeat loop more interesting. The characters have acceleration as well, which demands finesse.
Pro Large number of levels
This is not a game you are going to complete in an afternoon. With 240 levels scattered across 7 worlds there is a lot to play in the game.
Pro Unique visual style
As is typical of Ed McMillen's games, it looks like nothing else out there. The art style is 2D based but heavily unique with a vector graphics cartoony look.
Cons
Con Details are sometimes off
The objects and dialog aren't consistent for things such as the mom's place of employment.
Con Weak voice acting
While most of the voice acting is adequate there are many moments that stick out as poorly done and lessens the experience of the game.
Con Main story feels badly written
Con Cut-scenes lack polish
Between the games gameplay are cut-scenes that fill the player in on the evolving story, sadly the artwork and polish for these cut-scenes shows quite a bit that this is an indie game made by two people as they are a bit unrefined.