When comparing EVE Online vs Divekick, the Slant community recommends Divekick for most people. In the question“What are the best PvP games on Steam?” Divekick is ranked 20th while EVE Online is ranked 34th. The most important reason people chose Divekick is:
Much like a parody game, Divekick makes plenty of inside jokes about fighting game tournament circles such as pointing out their social awkwardness.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Real freedom
You can do anything. literally anything. You can become a massive entrepreneur and deal with billions of ISK, set up a pirate base in wormhole space, explore anomalies, build massive ships, become CEO of a player-run industrial corporation. There's tons and tons and tons of stuff. This is likely the most sandboxy of MMO sandboxes.
Pro 360' freedom of movement
Up, down, left and right simply stop having a meaning when it comes to space. Making for a true space simulator in that the controls mimic how objects would behave in a real space environment.
Pro Full of fighting game scene in-jokes and references
Much like a parody game, Divekick makes plenty of inside jokes about fighting game tournament circles such as pointing out their social awkwardness.
Pro Skill is still the deciding factor in matchups
Even though the controls are quite simple it still takes skill and feeling out one opponent. Just like any other fighting game one needs to predict what their opponent will do, which is never easy and takes skill.
Pro Takes about 5 seconds to learn how to play the game
Divekick boils down tradition fighting games into a two button control scheme, which makes learning the mechanics of the game quite simple.
Cons
Con Spreadsheets in space
At the very core, that's what it is. You'll be looking at tons of stats, calculating % resistances and DPS. It's a paradise for math savants and economics geeks, but not so much if you just want to blow things up quickly.
The graphics are there, but combat takes place at a few kilometers at least, so you won't be ever seeing your ship and the enemys' at the same time (unless as tiny silhouettes). Which only enhances the feeling that combat is a set of dynamic spreadsheets rather than a real visceral thing.
Con On the decline
The player number is about half of what it used to be and continues to decline. The game has been around for 10 years so it's hardly a surprise.
Con Requires lots of time invested
Because of the open market thing even going out on a quick mission may require you to gear up your ship first, which takes ages as you jump across multiple stations to get the two dozen different modules required to outfit your ship.
EVE feels a lot like a second job sometimes.
Con Lack of depth can get quickly get tiresome
Being that the game only has two buttons and does not really have much to learn in the way of mechanics once one knows how to play that is it, now it is all matches, which will get tiresome due to being pretty much the same every time.