When comparing Symphony vs Audiosurf 2, the Slant community recommends Audiosurf 2 for most people. In the question“What are the best PC games that integrate your music into gameplay?” Audiosurf 2 is ranked 3rd while Symphony is ranked 5th. The most important reason people chose Audiosurf 2 is:
There are quite a few new modes included in this game over the original title, which allows for more replayability. Wakeboard is the standout new mode, where players are pulled along and need to collect blocks to fill a grid. There are also developer created modes that offer variations of the core Mono mode.
Specs
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Pros
Pro Classic vertical shooter
Much like classic arcade shooters Symphony plays as a vertical shooter where the goal is to shoot enemies on the board in order to collect powerups and progress. So for those that are fans of this style of game they should enjoy it, much like Space Invaders, but using ones own music.
Pro Supports most common music filetypes
Overall the game supports most musical filetypes such as MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV. This means that most peoples musical libraries will be ale to be used in the game, which is convenient.
Pro New modes added over the original title
There are quite a few new modes included in this game over the original title, which allows for more replayability. Wakeboard is the standout new mode, where players are pulled along and need to collect blocks to fill a grid. There are also developer created modes that offer variations of the core Mono mode.
Pro Soundcloud integration
User can log into Soundcloud to then use music from the service int he game. It is easy to do and offer a vast amount of music.
Cons
Con Costs extra money (DLC) to use iTunes music
M4A and AAC are available to be used in the game only through DLC that costs money. While a nice way to get the price down on the game for those that don't use those file formats for their music it may be a pain to have to pay extra for those who's library consists of mainly iTunes music.
Con Does not differentiate levels as much as it could
The levels are supposed to be reactive to the music being played but more often than not the levels just feel randomly generated and do not show much in the way of being driven by the chosen music.
Con No way to find leaderboards for track you may want to use
It is not until a musical track is used that one can look at a leaderboard for it. For those that use niche type music it is annoying to have to use the track first to even see if others are playing it.