When comparing Symphony vs The Polynomial - Space of the Music, the Slant community recommends Symphony for most people. In the question“What are the best PC games that integrate your music into gameplay?” Symphony is ranked 5th while The Polynomial - Space of the Music is ranked 6th. The most important reason people chose Symphony is:
Much like classic arcade shooters Symphony plays as a vertical shooter where the goal is to shoot enemies on the board in order to collect powerups and progress. So for those that are fans of this style of game they should enjoy it, much like Space Invaders, but using ones own music.
Specs
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Pros
Pro Classic vertical shooter
Much like classic arcade shooters Symphony plays as a vertical shooter where the goal is to shoot enemies on the board in order to collect powerups and progress. So for those that are fans of this style of game they should enjoy it, much like Space Invaders, but using ones own music.
Pro Supports most common music filetypes
Overall the game supports most musical filetypes such as MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV. This means that most peoples musical libraries will be ale to be used in the game, which is convenient.
Pro Lasting gameplay due to random generation
Random generation of environments is done depending on what music one uploads to the game, this makes for lasting gameplay due to the endless amount of levels that can be generated.
Cons
Con Costs extra money (DLC) to use iTunes music
M4A and AAC are available to be used in the game only through DLC that costs money. While a nice way to get the price down on the game for those that don't use those file formats for their music it may be a pain to have to pay extra for those who's library consists of mainly iTunes music.
Con Does not differentiate levels as much as it could
The levels are supposed to be reactive to the music being played but more often than not the levels just feel randomly generated and do not show much in the way of being driven by the chosen music.
Con Not entirely fleshed out
The game feels a bit more like a proof of concept more than a game, something a game could be built out of but in its current form feels as though it falls short.