When comparing Symphony vs AudioSurf, the Slant community recommends AudioSurf for most people. In the question“What are the best PC games that integrate your music into gameplay?” AudioSurf is ranked 2nd while Symphony is ranked 5th. The most important reason people chose AudioSurf is:
Depending on the speed/difficulty that is set by the car chosen by the user they can have a slow casual experience or a fast paced hardcore experience is sped up. This is great if a bunch of different players in ones family or group of friends will be playing as well as for when the payer feels like changing up their own experience.
Specs
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Pros
Pro Classic vertical shooter
Much like classic arcade shooters Symphony plays as a vertical shooter where the goal is to shoot enemies on the board in order to collect powerups and progress. So for those that are fans of this style of game they should enjoy it, much like Space Invaders, but using ones own music.
Pro Supports most common music filetypes
Overall the game supports most musical filetypes such as MP3, OGG, WAV, FLAC, WMA (Windows only), AIFF, WV. This means that most peoples musical libraries will be ale to be used in the game, which is convenient.
Pro Can be casual or hardcore
Depending on the speed/difficulty that is set by the car chosen by the user they can have a slow casual experience or a fast paced hardcore experience is sped up. This is great if a bunch of different players in ones family or group of friends will be playing as well as for when the payer feels like changing up their own experience.
Pro Interesting puzzle mechanics for a rhythm game
Instead of rhythmically hitting certain blocks to the beat the player is actually tasked with collecting certain blocks on the track in order to create combos for a high score.
Cons
Con Costs extra money (DLC) to use iTunes music
M4A and AAC are available to be used in the game only through DLC that costs money. While a nice way to get the price down on the game for those that don't use those file formats for their music it may be a pain to have to pay extra for those who's library consists of mainly iTunes music.
Con Does not differentiate levels as much as it could
The levels are supposed to be reactive to the music being played but more often than not the levels just feel randomly generated and do not show much in the way of being driven by the chosen music.
Con Uneven experience depending on songs choosen
Vocals and different riffs on a guitar may speed up ones ship in the middle of a race, on top of this one must be conscious of what music they choose as some genres may be easier to play to than others.