When comparing Stormblades vs Tomb Raider I, the Slant community recommends Stormblades for most people. In the question“What are the best action games on Android?” Stormblades is ranked 5th while Tomb Raider I is ranked 8th. The most important reason people chose Stormblades is:
there are no wait timers in the game, no second or third currency either. The whole game can be played for free with little roadblocks as the in-app-purchases are used for "essence" (the in game currency) which can purchase health potions, even though the game allows you to earn enough by little repetition.
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Pros
Pro Free-to-play done well
there are no wait timers in the game, no second or third currency either. The whole game can be played for free with little roadblocks as the in-app-purchases are used for "essence" (the in game currency) which can purchase health potions, even though the game allows you to earn enough by little repetition.
Pro Casual stripped down gameplay
For those looking for a nice looking game that is geared more towards casual players Stormblades is a good choice as the gameplay is very straightforward in that the game is very linear, leaving little to user choice.
Pro Immersive mode
Tomb Raider I supports immersive mode, allowing for devices with software navigation bars to have them hidden for full screen gaming.
Pro Controller support
Tomb Raider I has support for MOGA and Logitech controllers, which will greatly help with the more difficult moments of the game.
Pro Very cheap price with zero in app purchases
At $0.99 it is hard to not pass up purchasing this title. Considering there are zero in app purchases is also quite a refreshing thing to see, especially considering SE's current trend of IAP filled releases.
Cons
Con Can be difficult to tell what is going on
Indicators that pop up in the game that signal when to use a powerful strike can often be difficult to see due to the frantic swiping from the gameplay, thumbs can be in the way too easily.
Con Controls are awkward
Judging this games controls against any current 3D titles and they will appear to be pretty archaic. While they remain the same from the original title, controls are very difficult and are made even more so with the implementation of touch screen.