When comparing Xenonauts vs Shadowrun: Hong Kong, the Slant community recommends Shadowrun: Hong Kong for most people. In the question“What are the best Top-Down games on Steam?” Shadowrun: Hong Kong is ranked 27th while Xenonauts is ranked 31st. The most important reason people chose Shadowrun: Hong Kong is:
The characters, missions and dialogue are extremely well written.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Back to the roots: The original UFO: Enemy Unknown
This game goes back to the original roots the UFO: Enemy Unknown, as the whole X-com franchise should, and raised it to another level.
Without a doubt this is the best "X-com" type of game.
Pro Spiritual successor to original X-Com franchise
Xenonauts took its inspiration from the original X-Com game, giving fans a new game in similar style but expanded on the finer details of the game to give an even more deep experience. This should appeal to those familiar with X-Com as well as those looking for a fun yet deep strategy game.
Pro Excellent writing
The characters, missions and dialogue are extremely well written.
Pro Rich story and universe
This is the 3rd installment of Shadowrun from Hairbrained Schemes Development, giving us even more fantastic story content to explore. Much like the previous game the story is BladeRunner esque as a cyberpunk type story but with a twist of involving fantasy elements such as Orks and Elves.
Pro Engrossing theme
Fantastic setting blends science with magic. The Classic Shadowrun experience from the original creators.
Cons
Con Can be difficult for newcomers of the genre
There is no in-game tutorial and there is only an online manual for the game, which means users who are not familiar with this game type and what is expected in play may have a difficult time learning all of the ins and outs. Online video tutorials may help as well, but of course this is all time spent not playing the game n order to learn its mechanics, which some people may not enjoy or have the time for.
Con Lack of additional animation and more original ideas
Seems like they copied all the mainstream ideas from original UFO: Enemy Unknown, and added up some of their own which do not reflect well, like mechanized enemy units, instead of implementing original Snakeman and Muton species.
Game also lack a possibility of taking back fallen continents with some kind of anti-infiltrator missions.
Con Nothing much new added to the gameplay from previous games
While the developers are not trying to stray from a working formula it would have been nice to see some new elements added tot the gameplay over just refinement.