When comparing Lua vs C#, the Slant community recommends Lua for most people. In the question“What programming language has the best syntax?” Lua is ranked 7th while C# is ranked 27th. The most important reason people chose Lua is:
One of the best features of Lua is its very well designed C API. This is very useful if you have an existing C library you need to integrate with Lua or quickly get a Lua script running on the C side of the game. Finally Lua plays so nice with C that if you need to optimise for speed you can re-write it in C a lot easier than other languages.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Very easy to integrate with C and C++
One of the best features of Lua is its very well designed C API. This is very useful if you have an existing C library you need to integrate with Lua or quickly get a Lua script running on the C side of the game.
Finally Lua plays so nice with C that if you need to optimise for speed you can re-write it in C a lot easier than other languages.
Pro Great documentation
The official Lua documentation is very helpful and thorough. There are also a large number of online resources or books with lots of helpful information for beginners and advanced users alike.
Pro Portable
Lua can be built on any platform with a ANSI C compiler.
Other than that, Lua is extremely small. For example, the tarball for Lua 5.2.1 is only 245K compressed and 960K uncompressed (including documentation).
When built on Linux, the Lua interpreter built with the standard libraries takes 182K and the Lua library takes 243K.
The small size and the ability to build with a C compiler make Lua an extremely portable language that can run on a lot of different systems and computers.
Pro Simple
Easy to learn.
Pro Fast
Lua's performance compares very well to other languages, If performance needs to be further improved you can:
- Implement critical parts in C
- Use the LuaJIT compiler. The LuaJIT compiler is a drop in replacement for the stock compiler and provides significant performance improvements. From the overview page:
LuaJIT speeds can rival code written in C.
Pro Embeddable
Many different game engines (e.g. Elder Scrolls series, ToME) use Lua for scripting, and it's runtime is designed for embedded use.
Pro Clean and simple syntax suitable for beginners
The Lua syntax is modeled from Modula, a language known for being a fantastic introduction to programming.
The Lua syntax also has the following key characteristics:
- Semicolon as a statement separator is optional (mostly used to resolve ambiguous cases as in a = f; (g).x(a)).
- Syntactic sugar for function calls (f'string', f"string", f[[string]], and f{table}) and method calls (obj:m()).
Pro Helpful community
Due to the growing popularity, Lua has a rather large and helpful community surrounding it.
Pro Versatile
.NET offers rich functionality.
Pro Visual Studio
The Visual Studio IDE offers one of the best development environments. The Community Edition and Visual Studio Code can be used for free.
Pro Forms
Can be designed visually with the Visual Studio designer for traditional Windows forms, WPF, or Web forms.
Pro 3rd Party support
Lot's of tools and libraries available.
Pro Can be used in a variety of fields
With Xamarin for Mobile (ios, android),
with .net core asp for server (linux, windows),
with .net core for desktop (windows, mac),
with mono for desktop (windows, linux),
with blazor for web client with webassembly.
However, it is not considered top for any of those categories, but it is top choice for Windows desktop with .net framework and top choice for Unity.
.net 5 will unify frameworks similar to JVM (just one).
Pro Cross-Platform
Runs on Linux, Mac, and Windows.
Pro Supported By Microsoft
Constant updates and bug fixes to many popular frameworks, as well as great first-party support from Microsoft. This can be a con as well in certain circumstances.
Pro It is a C like language
Being a C like language counts in favor for it as a general purpose programming language, given the ease of using existing skills to pick up this language easily.
There are other superior languages that could be used as a general purpose, such as: F#, Haskell, but the complexity of those languages, being functional, make them strange to the usual C Syntax.
C# is better than C whenever garbage collection, Objects, classes, data access, are needed. But C is going to be the choice when hardware access and performance are paramount.
Cons
Con Easy to make mistakes when declaring variables
When writing a function, if a programmer forgets to declare a variable, that variable will be declared at global scope. The code will seem to run fine at first, but if another function uses a variable with the same name, but fails to declare it, it will create subtle, incredibly difficult to find bugs.
Con Some concepts may not be applied to other "mainstream" programming languages
Lua features a prototye-based inheritance model. While this is also used by Javascript, it's not used by many other mainstream languages, and so some of the concepts learned while learning Lua won't be very applicable to other languages.
Another thing that makes Lua different from other programming languages, is the fact that Arrays start at 1 instead of 0. While helpful for beginners, it can complicate logic and make it very confusing when switching languages.
Con Batteries not included
Lua is so small mainly due to many of the components not being included in the core package. A lot of people need the functionality provided by the Lua module management system LuaRocks and libraries such as Penlight.
Con Learning curve
For a beginner the .NET framework can be daunting, the rich functionality means that things often can be done in several ways.
Con Very large runtime
Cannot be used for embedded programming.
Con Microsoft will mess up with the Visual studio installation
And all of a sudden you'll need to reinstall the entire thing just because it stopped working.
Microsoft assumes that every workstation is connected to the Internet then it is always pushing updates.
Con .NET is a mess
Troublesome in regards to being Microsoft centric, updates, security, excessively large, cross-platform issues, etc...
Con Windows OS centric
Not very good at being a cross-platform programming language.
Con Strictly object oriented
Con Owned by Microsoft
And like always, Microsoft is to be avoided, no exceptions.
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