When comparing Lua vs Tcl, the Slant community recommends Lua for most people. In the question“What is the best programming language to learn first?” Lua is ranked 16th while Tcl is ranked 31st. The most important reason people chose Lua is:
One of the best features of Lua is its very well designed C API. This is very useful if you have an existing C library you need to integrate with Lua or quickly get a Lua script running on the C side of the game. Finally Lua plays so nice with C that if you need to optimise for speed you can re-write it in C a lot easier than other languages.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Very easy to integrate with C and C++
One of the best features of Lua is its very well designed C API. This is very useful if you have an existing C library you need to integrate with Lua or quickly get a Lua script running on the C side of the game.
Finally Lua plays so nice with C that if you need to optimise for speed you can re-write it in C a lot easier than other languages.
Pro Great documentation
The official Lua documentation is very helpful and thorough. There are also a large number of online resources or books with lots of helpful information for beginners and advanced users alike.
Pro Portable
Lua can be built on any platform with a ANSI C compiler.
Other than that, Lua is extremely small. For example, the tarball for Lua 5.2.1 is only 245K compressed and 960K uncompressed (including documentation).
When built on Linux, the Lua interpreter built with the standard libraries takes 182K and the Lua library takes 243K.
The small size and the ability to build with a C compiler make Lua an extremely portable language that can run on a lot of different systems and computers.
Pro Simple
Easy to learn.
Pro Fast
Lua's performance compares very well to other languages, If performance needs to be further improved you can:
- Implement critical parts in C
- Use the LuaJIT compiler. The LuaJIT compiler is a drop in replacement for the stock compiler and provides significant performance improvements. From the overview page:
LuaJIT speeds can rival code written in C.
Pro Embeddable
Many different game engines (e.g. Elder Scrolls series, ToME) use Lua for scripting, and it's runtime is designed for embedded use.
Pro Clean and simple syntax suitable for beginners
The Lua syntax is modeled from Modula, a language known for being a fantastic introduction to programming.
The Lua syntax also has the following key characteristics:
- Semicolon as a statement separator is optional (mostly used to resolve ambiguous cases as in a = f; (g).x(a)).
- Syntactic sugar for function calls (f'string', f"string", f[[string]], and f{table}) and method calls (obj:m()).
Pro Helpful community
Due to the growing popularity, Lua has a rather large and helpful community surrounding it.
Pro Standard library
Unlike *sh Tcl has a rich standard library.
Pro Sane quoting rules
Unlike in sh you don't need to quote your variable substitutions ('"$1"').
Expanding of arguments occurs mostly explicit and if yet expected in-place (e. g. using eval
or subst
) it follows strict and well clear rules.
So exec test $argv
would execute test with single argument.
And appending {*} before $argv
would execute test with all arguments (list expansion).
Pro Cross-platform
With a little care you can have the same script work on Linux, *BSD, OS X and Windows.
Pro Widely available
You can expect a reasonably recent version of Tcl to either installed or available in the repositories of any popular open source *nix.
Pro Everything is a string
Tcl can operate at the same level of abstraction as the POSIX shell, which makes it easier to manipulate the output of other programs.
Pro Tk and Expect
Pro Standalone packages
Tcl enables easy deployment through self-contained binaries known as starpacks.
Pro Rich scripting capabilities on a single line
Want to run something 5 times? Here you go: set i 0; time { puts done-[incr i] } 5
If you need real conditional cycle? Not a problem: for {set ready 0; set i 1} {$i <= 100 && !$ready} {incr i} { if {[exec do-some-thing] eq "ready" } {set ready 1} }
Want to measure performance of something or repeat it max 300 times and not longer than 1 seconds? Very simple: timerate { after 20 } 1000 300
How about notifying yourself when some http-server is back online? Sure thing: while {[catch { close [socket localhost 80] }]} { after 1000 }; puts "\7\7\7ONLINE!"
And you can do it also fully asynchronously using events etc.
Cons
Con Easy to make mistakes when declaring variables
When writing a function, if a programmer forgets to declare a variable, that variable will be declared at global scope. The code will seem to run fine at first, but if another function uses a variable with the same name, but fails to declare it, it will create subtle, incredibly difficult to find bugs.
Con Some concepts may not be applied to other "mainstream" programming languages
Lua features a prototye-based inheritance model. While this is also used by Javascript, it's not used by many other mainstream languages, and so some of the concepts learned while learning Lua won't be very applicable to other languages.
Another thing that makes Lua different from other programming languages, is the fact that Arrays start at 1 instead of 0. While helpful for beginners, it can complicate logic and make it very confusing when switching languages.
Con Batteries not included
Lua is so small mainly due to many of the components not being included in the core package. A lot of people need the functionality provided by the Lua module management system LuaRocks and libraries such as Penlight.
