When comparing Lua vs Swift, the Slant community recommends Lua for most people. In the question“What is the best programming language to learn first?” Lua is ranked 16th while Swift is ranked 36th. The most important reason people chose Lua is:
One of the best features of Lua is its very well designed C API. This is very useful if you have an existing C library you need to integrate with Lua or quickly get a Lua script running on the C side of the game. Finally Lua plays so nice with C that if you need to optimise for speed you can re-write it in C a lot easier than other languages.
Specs
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Pros
Pro Very easy to integrate with C and C++
One of the best features of Lua is its very well designed C API. This is very useful if you have an existing C library you need to integrate with Lua or quickly get a Lua script running on the C side of the game.
Finally Lua plays so nice with C that if you need to optimise for speed you can re-write it in C a lot easier than other languages.
Pro Great documentation
The official Lua documentation is very helpful and thorough. There are also a large number of online resources or books with lots of helpful information for beginners and advanced users alike.
Pro Portable
Lua can be built on any platform with a ANSI C compiler.
Other than that, Lua is extremely small. For example, the tarball for Lua 5.2.1 is only 245K compressed and 960K uncompressed (including documentation).
When built on Linux, the Lua interpreter built with the standard libraries takes 182K and the Lua library takes 243K.
The small size and the ability to build with a C compiler make Lua an extremely portable language that can run on a lot of different systems and computers.
Pro Simple
Easy to learn.
Pro Fast
Lua's performance compares very well to other languages, If performance needs to be further improved you can:
- Implement critical parts in C
- Use the LuaJIT compiler. The LuaJIT compiler is a drop in replacement for the stock compiler and provides significant performance improvements. From the overview page:
LuaJIT speeds can rival code written in C.
Pro Embeddable
Many different game engines (e.g. Elder Scrolls series, ToME) use Lua for scripting, and it's runtime is designed for embedded use.
Pro Clean and simple syntax suitable for beginners
The Lua syntax is modeled from Modula, a language known for being a fantastic introduction to programming.
The Lua syntax also has the following key characteristics:
- Semicolon as a statement separator is optional (mostly used to resolve ambiguous cases as in a = f; (g).x(a)).
- Syntactic sugar for function calls (f'string', f"string", f[[string]], and f{table}) and method calls (obj:m()).
Pro Helpful community
Due to the growing popularity, Lua has a rather large and helpful community surrounding it.
Pro Modern syntax
Pro Swift is closer to other platforms
Apple’s modern programming language is easier to understand for non-iOS developers and minimizes time for additional explanations and clarifications. Moreover, Swift can be used as a script language. It is an interesting solution for the iOS community to unify writing of build scripts. At the time being iOS developers are split up in regard to this activity. Some of them write build scripts in Bash, others use Ruby, Python, etc. Swift gives an amazing opportunity to be applied to all iOS programming needs.
More details can be found here https://mlsdev.com/blog/51-7-advantages-of-using-swift-over-objective-c
Pro Works with Apple's Cocoa and Cocoa Touch frameworks
Pro Can be used as a Just-In-Time language
Pro Inherent parallelism
Pro Low memory footprint due to reference counting
Pro Backed by Apple
Pro Performance speed comparable to native C
Pro Swift has some clever tricks up its sleeve
Due to having elements of a functional programming language. Things like 'map' and 'filter' for example.
Pro Uses LLVM compiler and Obj-C runtime allowing C, Objective-C, Objective-C++ and Swift code to run side by side within a single program
Cons
Con Easy to make mistakes when declaring variables
When writing a function, if a programmer forgets to declare a variable, that variable will be declared at global scope. The code will seem to run fine at first, but if another function uses a variable with the same name, but fails to declare it, it will create subtle, incredibly difficult to find bugs.
Con Some concepts may not be applied to other "mainstream" programming languages
Lua features a prototye-based inheritance model. While this is also used by Javascript, it's not used by many other mainstream languages, and so some of the concepts learned while learning Lua won't be very applicable to other languages.
Another thing that makes Lua different from other programming languages, is the fact that Arrays start at 1 instead of 0. While helpful for beginners, it can complicate logic and make it very confusing when switching languages.
Con Batteries not included
Lua is so small mainly due to many of the components not being included in the core package. A lot of people need the functionality provided by the Lua module management system LuaRocks and libraries such as Penlight.
Con Swift is a moving target
They've released 1.2 so far, and 2.0 is coming soon. Every small update brings adjustments to paradigms (such as how to do type casting) that can be a little frustrating to absorb. Objective C was also constantly updating, however, but not at the same rate these days.