When comparing Hyperdimension Neptunia U: Action Unleashed vs Wasteland 2, the Slant community recommends Wasteland 2 for most people. In the question“What are the best PC RPGs?” Wasteland 2 is ranked 31st while Hyperdimension Neptunia U: Action Unleashed is ranked 88th. The most important reason people chose Wasteland 2 is:
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Specs
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Pros
Pro Tons of fan service
For those that are fans of the Neptunia franchise, Action Unleashed should be appeal quite nicely. While not a main franchise game (this is a spin off made by a different studio), the game retains all the fan service one would want in a Neptunia game. Plenty of inside jokes and familiar references.
Pro Successful heir to the original game
Though not the prettiest game to look at, the art style and direction make for a game that resembles the original quite successfully. More modern looks could have easily detracted from the game and its terroir.
Pro Combat is fun
This is a very subjective thing but the combat is well done and it doesn't get old or tedious after so many hours of play. It's reminiscent of XCOM gameplay.
Pro Worldbuilding
Even if the post-apocalyptic world is nothing new, there are ways to go about it and Wastelands present a consistent and believable version of it (for the most part).
Pro Large party size
The game starts out with four user created or pre-made characters that then allows 3 more to be added later in the game for a total of seven. The large party size allows for plenty of player choice and customization of their team, in order to fit anyones play style or particular play scenarios.
Cons
Con Weak plot
The plot of the game is no one of the series best, while this is a side game not pertinent to the main franchise, it would have been nice to see a stronger story.
Con Giant ridiculous difficulty spike half way through
Con Gameplay feels a bit rigid
While there are a few points where a player can choose to use unintended actions, more often than not a set skill has to be used on set items in order to interact with them. Sadly this leaves little room for experimental gameplay or use of imagination to try for unintended circumstances.