When comparing Quantum Break vs Hitman (2016), the Slant community recommends Hitman (2016) for most people. In the question“What are the best games with third-person shooter mechanics on Steam?” Hitman (2016) is ranked 2nd while Quantum Break is ranked 20th. The most important reason people chose Hitman (2016) is:
The game's six levels are all big sandboxes that allow players to complete their tasks in any way they see fit. This allows players a great deal of freedom in experimentation and the customization of play style. One of the earliest assassinations in the game can be achieved through the manipulation of a chess board, sabotaging the ejection seat of a fighter jet, or faking a radio call, among other things. Hitman provides a strong context for the player's actions, but there is no wrong way to play, so long as you get the target.
Specs
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Pros
Pro Real actors are used in an interesting way
During gameplay the character models in the game are made to resemble their real world counterparts, using their voices and mocapped animations. What is even more interesting is that the game will have live action plot TV episodes staring these actors in between gameplay segments of the game. these TV episodes will differ in play depending on what the player is choosing to do in the game. While not the first time to base characters off of real actors, the TV episodes will definitely flesh out the game into even more of an interactive story than previous games out there. Which makes for an original experience.
Pro Real time destruction
Each stage in the game allows for real time destruction, either done by you or your enemies. This makes for shifting elements in each stage due to enemies being able to destroy your hiding spots. This way the player can't just camp in one spot in order to kill everyone to then advance forward, it forces the player to stay on their toes, which is welcome for those interested in constantly adjusting how they play.
Pro Interesting time manipulation mechanic
An iteration on bullet time (something this developer is familiar with as they also created Max Payne) the game allows for time manipulation in that the user can slow down or stop time in order to solve puzzles as well as get the upper hand in battles. It is a pivotal mechanic in the game and as such looks to be very well done.
Pro High production to TV segments
The TV segments of the game are really high in production value as they rival any top show on the big networks or streaming services. On top of this the story contained within them offer some great incites as to the motives of the bad guys and heroes alike. All this adds up to a level of polish not seen in many games.
Pro Replayability through branching paths
For those that would like to see all outcomes of the game and all live action story elements, the game will have to be played through again, making different choices than the first playthrough. This adds replayability to the game for those that would like to see everything the game has to offer.
Pro Choices affect gameplay
Depending on what choices a player makes in the game the story will adjust to reflect them. This is often done in many games (such as one made by Telltale Games) but for Quantum Break there are TV episodes that will also play depending on what choices are made, making for a very interactive and deep story through professional acting.
Pro Tons of choice
The game's six levels are all big sandboxes that allow players to complete their tasks in any way they see fit. This allows players a great deal of freedom in experimentation and the customization of play style. One of the earliest assassinations in the game can be achieved through the manipulation of a chess board, sabotaging the ejection seat of a fighter jet, or faking a radio call, among other things. Hitman provides a strong context for the player's actions, but there is no wrong way to play, so long as you get the target.
Pro Hiding in plain sight is intuitive
The game allows for players to easily hide in plain sight through a disguise system, like dressing up as a model at a fashion show, which gives the player access to anywhere they might want to go. This is expanded upon by having a helpful hint system for those who are unfamiliar with its intricacies.
Pro Replayability through escalations, contracts, challenges, and masteries
Once the main level and objective is complete, players can move on to escalation missions or player-created contracts. Escalation missions remix the maps, giving players new targets to complete in the same maps. Paris features 17 escalations, Sapienza has 9, and the other missions have some as well. More are being added all the time. Escalations are unusual in that they feature specific constraints, such as specific uniforms that must be worn, or specific methods of assassination. This increases the difficulty, but it's a great to expand each episode. The player contracts are similar, but this game mode allows the player to choose who their target is and what constraints to put in place, making for an endless list of possibilities in a particular level. Each level also features 20 'Mastery' levels, which unlock tools and insertion locations that expand the way the level can be played. Hitman is a game built to be replayed.
Pro Interactive environments
More so than previous games in the series, Hitman has many objects that can be tampered or interacted with. Nearly any problem the player faces can be solved by using the game's many interactive objects. For players unsure where to start, the challenge system offers a wide variety of hints. For instance, the optional challenges for the first training level include one where the player must disguise himself as a special character who is scheduled to meet the target and another where the target can be given rat poison at the bar.
Cons
Con Awful performance
The game has serious issues running smoothly on PC. The framerate is capped at 50fps no matter what equipment is used. Being that monitors are normally 60hz or more, this means the framerate can not even reach the refresh rate of any monitor available for PC. Though there is a 30fps cap available in the settings (which ideally should allow the game to run smooth, though at a low frame rate), it does not work properly and results in a jerky framerate.
Con Exclusive to Windows 10 store on PC
Games on the Windows 10 have several minor issues. Can't add to Steam games list, no third party overlays, can't disable V-sync, no unofficial mods, etc. Might not matter to most people, but can be an issue to some.
Con Gameplay progression is not balanced
The first half of the game sees the player unlock all of the main characters special powers, meaning the second half of the game gives little to work towards other than finishing the game and defeating the bad people. It would have been nice to see elements of gameplay still being unlocked in the second half of the game, as there is no little incentive to finish other than a bit of closure.
Con Poorly implemented action sequences
There are sections of the game that require a bit of platforming, sadly these sections are pretty linear, which break the immersion of the game tanks to areas where you just walk against walls instead o being able to climb. It seems like these segments could have been designed better, to at least give the impression that they are less linear than they actually are.
Con Shooting and cover mechanics could be better
The cover mechanic in the game is dynamic in that you walk up to somewhere were you can cover, and you auto cover. While this itself is not that bad, the shooting mechanics once you are under cover are poor in that you can't shoot at all while under cover (there isn't even any blind fire with guns). You will have to stand up in order to shoot, which leaves yourself vulnerable. Other games have done this system better and it would have been nice to see as much polish put into the gun-play as it was into the story of the game.
Con TV episodes are streamed online
The TV segments of the game are no on ones hard drive or disk, they are streamed from the game developers server, meaning those with a poor connection may see stutter and dropped frames in the video. This makes for a poor experience for some and it would have been nice to see them as local file, but of course the storage requirements for the game would have been a lot higher due to the size of the HD video.
Con Really short
The game is at max 10 hours, and that is including the 4 live action TV segments of the game. While the mashup of these elements can be appreciated, to see the game beaten in such a short time for a $60 game is disappointing.
Con Main story is a bit cliché
The basic premise of the story in the game sees the main character in a catastrophic accident, which gives him special powers. There is definitely nothing new about this story element and it would have been nice to see something new or fresh as to why the games story develops as it does.
Con TV episodes may interrupt flow of gameplay
Being that the game has not been played yet it is still unknown, but 20 minute TV episodes that take place in between gameplay may interrupt the flow of the gameplay. It is still unknown if they can be skipped, and even if they can are they necessary to enjoying the game.
Con DRM issues
While playing single player, if the player loses connection to the game's servers (through their own internet going down or the servers going down) the game will boot the player back to the start screen, meaning any advancement made in the game will be lost. To see this happen in single-player is concerning, as there is no reason for the single-player experience to take place online.
The game features frequent online updates, limited-time event assassinations, and other features that benefit from an online connection, but players cannot opt out of these features if they simply wish to play the single-player campaign.
Con First chapter does not offer a ton of content
Much of the content in the first chapter are a bunch of training levels that are represented as being done on a set of some kind, giving a feeling of not being real. The problem here is that there is little in the way of giving a feeling of wanting to revisit these training levels, which drastically cuts down on the playable content in this chapter.